The English Simmer featured Career World in her beginning-of-year save file review! Thank you so much!
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The English Simmer featured Career World in her beginning-of-year save file review! Thank you so much!
@sashasspace kindly did a video review of Career World! Thank you so much for featuring my save file!
Career World: Bad News
Hi, Career World players! I, unfortunately, am here with some bad news. I have officially hit the limit on data that can currently be put into a save file, and even though the Lovestruck update is only about half done, I can no longer change a single thing without triggering the dreaded corruption bug. Unless and until EA fixes this bug, I cannot finish this update or add any new updates to this save file in the future.
I considered releasing the half-done version of the Lovestruck update that I have, but since doing anything--and I mean ANYTHING, even just playing the game--in the save file in its current state will trigger the corruption (and there is some evidence the corruption can transfer to other saves if you play several in the same session), I don't want to risk people's games by making it available. I am so sorry if you were waiting on this update; it was going to be really good.
So consider this your notice that Career World is on indefinite hiatus, or possibly finished entirely if they never fix this. I hope you have enjoyed the save file as it is, and I still think it has plenty to offer even without Lovestruck. Keep simming, keep pressuring EA to fix this @#$%& bug, and I hope you'll enjoy my other/future save file projects as they come out.
Take care,
TheSimsCurator
Career World Performance Update
Hello, friends!
I have been closely following the bug thread on the save file corruption bug that got worse with For Rent, and here's the deal:
The corruption is pretty clearly related to hitting some secret limit on the total amount of data one save file can contain. Whether or not you have hit that limit depends, in part, on how much content you have in your game. Suffice to say that as a completely updated, detailed, stuffed-full save file, Career World is either at or near that limit.
While the For Rent version of Career World does not appear corrupted for me, some of you contacted me saying that the version you downloaded already had the orange warning flag over the botanical garden in Willow Creek—the first sign of the corruption bug. So I tried downloading a bunch of CC, opened the save file without changing a thing, and bam! Orange flag. Simply having more content in my catalog was enough to push it over the edge for me. So if you are a player who uses a lot of CC, or even just has more packs than I do (I don't have Journey to Batuu, Bust the Dust, or most of the CAS kits), the For Rent version may start getting corrupted for you as soon as you open it.
Since that sucks and I want the maximum number of people to be able to play this save file, I've gone back and made some data-saving adjustments to the For Rent version of Career World:
Reduced number of rental units — As it turns out, more people have gotten the corruption bug since For Rent because the game reads each rental residential unit as a separate lot, and the total number of lots in the game is a big factor in hitting the data limit. Consequently, I've decided to reduce the number of units by squishing all empty units in each rental residential lot into a single unit called "VACANT." So basically, a building that used to have ten units but only has premade families living in two of them has now been reduced to three units: separate units for each family, and then the other eight units all smooshed together into a frankly very stupid-looking gigantic unit renamed "VACANT" to catch the player's attention. The upshot of this is that if you want to move into one of the many rental residentials in the save file, you will need to enter it in build mode from Manage Worlds first and manually reassign rooms to carve out the unit you want. I personally hate how against the "ready-to-play" principle of the save file this is, but it looks like it's necessary to prevent data bloat and the resulting corruption bug.
Reduced number of sims — The total number of sims in the save file apparently also adds to the data limit issue, so I have taken the liberty of deleting all randomly-generated households from the "Manage Households" tab. When you start, there should now only be households with profession/descriptor names who are there on purpose, not randos with surnames for the household name. The game will autonomously generate more, unfortunately, but the total number should still be kept down by the next measure I took:
Disabled neighborhood stories — Neighborhood stories adds significantly to random sim generation by constantly having households have/adopt kids and pets. And although neighborhood stories also kills sims, my use of coolspear's "delay ghost culling indefinitely" mod to keep around lore ghosts I wanted also meant that the ghosts of dead randos never disappeared—and as far as game data is concerned, that means they still counted against the invisible limit on total sims in the save file. So I have now disabled neighborhood stories completely, for everybody. Reinstate it at your own peril. And that brings me to:
Reinstated ghost culling — Since my unthinking combination of neighborhood stories with delayed ghost culling bloated the save data so much, I have decided, with a heavy heart, to let go of coolspear’s excellent mod, and with it, the ghosts of Princess Cordelia, her many pirate boyfriends, Captain Morgan, and all the other lore ghosts I so painstakingly put into this save file in the first place. Bon voyage, dear friends. Sulani will never be the same without you.
. . . So those are the adjustments. I hope they will make the For Rent version of the save file more playable for many of you, and I'm keeping my fingers crossed hard that they will enable me to keep updating this save file as the sims team releases more content (I actually did put in a little bit of Crystal Creations stuff with this update). That said, if the team keeps releasing new packs and worlds without expanding the data limit in the game engine, we are likely nearing the end of my ability to add to this save file, which makes me sad. If you want to help, please go click "Me too" on the bug thread. The more people reporting they have this, the more likely they are to make it a priority when fixing the game.
And with that, here's the data-saving version of the save file:
Career World (Performance Version)
Thank You!
Career World just passed 10,000 downloads! Thank you so much, everyone! I really hope you're enjoying the save file.
Attention, Career World players! I need your input!
Hey, friends!
I am back from my roadtrip, and I've been playing around with the Lovestruck expansion pack as I get ready to start updating Career World. And part of that has involved trying out this fabulous mod by Down in Simsland, which vastly improves the lackluster system of physical turn-ons and turn-offs that shipped with the pack.
I was considering making this a supported mod, as I think lots of people will be using it with this new pack, but a little testing revealed that there isn't really a close enough correspondence between Down in Simsland's system and the default system for me to do that. Meaning: if I set everyone's turn-ons and turn-offs using this mod, and then you play the save file without the mod installed, the chemistry system will be all screwed up. Spouses who I set up to find each other attractive no longer will, nearly everyone will have random clothing color turn-ons and turn-offs, etc. etc. You would have chaos instead of order, and making things make sense is one of the guiding principles of this save file.
So basically what I need is for my existing Career World players to vote on whether you'd like me to use the default system or Down in Simsland's system to set turn-ons and turn-offs, because I have to choose one or the other. In my opinion, the version WITH Down in Simsland's mod is vastly superior, but adopting it does mean adding another required mod to the save file, and I've tried to keep it as lean as I can on that front. So if you play the save file, please check out the mod and then comment below telling me whether you'd like me to use it or the default system.
I'll go with whatever the majority opinion is by the time I run out of other updates to do to Career World. Thanks for your input!
More Update Delays . . .
Hi, friends!
I know many of you have been waiting patiently for the Lovestruck update to Career World, and I've been working on it--I'm really excited for some of the new clubs and features I've been adding to Ciudad Enamorada!
But unfortunately, for reasons unknown, my computer has just decided to have a major freak-out and stop running the Sims AT ALL if I have any save file larger than the default installed. Suffice to say, I am miffed.
So the upshot is that until I can get my computer fixed (or possibly even replaced), I can't continue working on Career World because I can't even open it. Sigh. So hang in there. It's going to be a while longer.
In the meantime, please go over to this post and vote on whether I should use a better turn-ons mod when I finally can get back to updating the save.
Hang tight and happy simming!