SECOND STRIKE! (#113, DECEMBER 2009)
As Star Wars: The Clone Wars returns with its second season, Jonathan Wilkins talks to producer Cary Silver about the challenges of topping the TV hit of 2008!
How did you get involved with producing Star Wars: The Clone Wars?
I was approached by Gail Currey and Rick McCallum about two thirds of the way through the first season. I previously produced and supervised a number of computer generated animated TV series such as the Emmy award winning Jakers—The Adventures of Piggley Winks, as well as Pet Alien, Cosmic Quantum Ray, Dive Oily Dive and the Bratz series.
Presumably you had to keep that approach a secret—was that hard to do?
It was incredibly hard, because ifs such an exciting project! The only person who knew throughout the entire process was my wife and we were bursting with excitement over the possibilities. We used to sit up late at night talking about “what if”? I’ve long been a fan of Lucasfilm and George Lucas’ work so it was hard to contain the excitement during the interview process.
So were you a big Star Wars fan?
Absolutely, I’ve always been a big fan of Star Wars. I wasn’t dressing up and going to conventions and I certainly don’t have the encyclopedic knowledge that some folks on the production have, but I love the material. I always knew that if I sat down to watch something that’s created by Lucasfilm that it was going to be of the highest quality, and I was going to see things on screen that I’d never in my wildest dreams thought I’d be able to.
Can you explain what an animation producer does?
He or she is the person who’s solely responsible for the overall production in terms of managing the budget and the schedule, as well as the overall quality of the project. It’s an overall leadership role. My feeling all along is that producers are like conductors of an orchestra. They’re the ones who pull it together. They’re the ones who say need a little bit more from this group; I need a little bit less here; I’ve got a problem between percussion and the other rhythm section, so I’ve got to find a way for them to work better together.” A producer needs to make sure it all works in concert and ultimately create something of great quality that people want to watch week in and week out. At any given moment, a producer may need to be a friend, a shoulder to lean on, a camp counselor, a disciplinarian, or even a cheerleader depending on the needs of the production or the issue at that moment. I’ve always seen the producer role as being fairly fluid, which means that their job changes from show to show or even moment to moment. In many ways, they are the backstop for the production so they’ll need to be able to go in, understand the flow of the production, and then fill in the gaps and areas that need attending.
What are the challenges you’ve faced?
Just on the surface, any type of TV animation is difficult. It’s a complex process that takes a great deal of time and is further complicated by the fact that it’s created in different parts of the world by people from different cultures. This is made even more challenging on The Clone Wars because you’re not only producing animation, but you have to then factor in that ifs Star Wars and George Lucas. This adds to the challenge because we’re not just producing a Saturday morning television show—we’re part of the Star Wars legacy and that ups the responsibility and the level of quality we have to achieve.
In the first season, Lucasfilm Animation was a start-up studio charged with making a groundbreaking series, so there were a lot of challenges to get the production machinery to work effectively. The Season One episodes certainly show that this was done with a great deal of success, but to get to where George wanted to go for Season Two and possibly beyond meant that we needed to figure out how to refine the system and get more miles per hour out of this engine. Everyone on the team has worked really hard to find ways to get everything running smoother and tighter while still pushing the level of quality and complexity. And we’ve been able to do that and still find ways to ensure that we make delivery - not necessarily an easy task. In Season One, the team had the luxury of not having fixed airdates so they could just focus on the set-up of the studios and the creation of the series. When I came in, the focus shifted from being a start-up production to a show that had concrete deadlines and deliveries. With Season Two, we’ve had firm airdates established from the beginning and that puts a different onus on the production across the board from creative through the production team. One of the things I’m continually impressed with on this show is the effort of the whole crew, which is nothing short of amazing. It’s really due to all of these efforts that we end up with what is a breakthrough animated series.
How hands-on is George Lucas?
Far more than anybody realizes. He’s very involved in the crafting of the stories and the whole script process. He’s also involved throughout the production in terms of seeing artwork, providing reference, ideas, and concepts for designs. He personally goes through every episode in the production phase as well as the final edits of the episodes once they’re in full color.
George has his own ideas about where the show should go and where it should be and that pushes us into directions unknown. The reason why he’s been such an amazing, innovative filmmaker alt these years is because he’s not bound by the limits of the craft of film-making today, or the levels of quality that can be readily achieved. He’s continually light years ahead of the curve, and that creates a great deal of production challenges to figure out a way to be true to that. I have to say that I think we’ve struck a good balance, and I know he’s very happy with the show and the way it’s looking.
It must be quite an education to work with him.
It really is, it’s incredible working with him. To sit in script sessions with George, or to sit in edit sessions, is an absolute master-class in filmmaking.
Do you have a favorite episode from the first season?
I have a number of episodes that I really like. I love Trespass, which is a phenomenal episode. It’s not only visually breathtaking in terms of the snow planet and the effects, but for me the story is what’s really compelling. To see Senator Chuchi find her balance and her bearing to address a difficult situation and to grow into a leadership position is fascinating. I also really like Jedi Crash. It’s an episode where the leader of the Lurman questions the Jedi’s role in the war as peacekeepers. There’s a great line where he says, Only when you lay your arms down and pursue a course of non-violence can you make this claim to me that the Jedi are ‘peacekeepers’— It’s an interesting challenge to the Jedi way by questioning whether fighting for peace is really the best way to achieve it. Another one of my favorite episodes is Innocents of Ryloth, where the clones are on Ryloth and stumble across a little girl while checking a deserted city. The episode takes on large political issues in the galaxy, then dials them down to show how a child is affected by war and being displaced from home. It’s beautifully told and the animation’s gorgeous. Heartfelt stories like that help bring different dimensions to the whole Clone Wars saga.
Is the writing the key to making a great episode?
Yes, absolutely. The old adage of “if it ain’t on the page, it ain’t on the stage” really does apply. But as you work through each production step, the contributions of Dave Filoni, as supervising director, the episodic directors and the artists are what really bring these stories to life. They take an excellent story, work with George to fine-tune how it’s told and bring it into the world of Star Wars. Even the things that George adds and changes take something that’s really great at its core and turn it into something that’s even more special.
What singles out George Lucas as such a great storyteller?
There’s a reason why Star Wars has continued to resonate with several generations. There’s a certain methodology and a philosophy in how George likes to tell stories; how he likes to engage the audience; and how he likes to set certain things up and then have them pay off. That’s part of his daily contribution to the show.
What lessons have you learned from Season One that you’ve applied to Season Two?
When you look at syndicated TV shows and see the first few episodes of Seinfeld, it doesn’t quite feel the same. It doesn’t have the same feel as when it found its rhythm. I really feel that The Clone Wars has found its rhythm in terms of storytelling. We know what an episode should feel like, so now it’s just a case of making sure we can keep George happy by pushing the creative boundaries within the constraints of a tighter production system; that’s my daily challenge.
Beyond Season Two, it’s a matter of figuring out how to get the most out of this production system so we can hit our marks and keep delivering while ratcheting up the quality, the animation, the lighting, and all the things we’re constantly pushing to improve. The show is growing in quality, almost from episode to episode.
What’s coming up as Season Two progresses?
The show is getting bigger, better, and a little more intense and complex. We’ve got our battles and our space adventures as you’d expect from Star Wars. But we’ve also taken some more time to flesh out characters and include a bit more of the overall tapestry of the Clone Wars by providing quieter moments that illuminate a particular issue or a character’s journey. There are many great, fun episodes, and some quieter stories too. Everybody tells me how amazing Season One looked, but you ain’t seen nothing yet! I think our biggest fans are going to love the new episodes!
Can you see the show going on for years and years?
I can. The joke here is that M*A*S*H went on longer than the Korean War. Again, I think it’s only limited by George’s imagination, and there are a million stories to tell from all angles that shed light on the conflict as well as the politics of the era. I think it could continue as long as the audience wants to see it.








