This patch includes ALL 12 CHARACTERS
Made Yoji and Thorax much easier to unlock for the sake of having mutliple characters to begin with
Rex's passive health sapping cap quadrupled from 0.5% max HP to 2%
You can now select a random character from the character selection menu
Golden Sawgun damage increased from 0.4 to 1.0
Kinetic Fist now has 5 frames of invulnerability when punching
Jackhammer now has some very minimal hovering ability while attacking
Katana's damage reduced from 11 to 10
This patch includes ALL 50 POWERUPS
New powerup: Resplendent Vial
New powerup: Parasite Egg
New powerup: Phantom Missile
New powerup: Vacuum Stone
New powerup: Clump of Moss
New powerup: Philosopher's Stone
New powerup: Siren's Harp
New powerup: Paralysis Curse
New powerup: Doppelganger Torch
New powerup: Pilfer Engine
New powerup: Growth Battery
New powerup: Giga Drill Bit
New powerup: Red Diamond Relic
Tesla coil must now be unlocked
Pugilist's Fist knockback decreased dramatically
Pugilist's Fist renamed to something much more appropriate
Phantom Shell (an alpha powerup removed long ago) was reworked into Phantom Missile
Phantom Missile releases friendly vengeful spirits when enemies are killed
Massive Titan changed to Beetle Barrage
Beetle Barrage has a chance to unleash exploding beetles on hit
Beetle Barrage is now a tier 3 powerup
Piercing Oculus now has an unlock condition
Phoenix Pinion now has an unlock condition
Ankh of Life now has an unlock condition
Wind Leaf is now a tier 1 powerup
Hero's Blade damage (on Jackhammer) increased from 0.5 to 0.75 per stack
Hero's Blade range (on Jackhammer) increased from 64 to 92
Hero's Blade should now deal damage with Katana equipped
Sullied Kirpan's throwing formula has been reworked (should get thrown more often)
Sullied Kirpans can now be processed by melee attacks
Sullied Kirpan now scales differently (weak at first, strong with stacks)
Vigor Beetle now has a limit of 10 bonus HP per stack
Ankh of Life now has a limit of 20 bonus HP per stack
Fixed Bomb Squad Armor's unlock availability
Aces now does 5 times damage instead of 9999 (very important for balance late-game)
Plague Scarab starting damage increased from 1 to 4
Updated Black Hole Box's graphic
Fixed a bug where monsters wouldn't scale correctly on cycles
Elite monsters now have a 10% higher chance to drop powerups on death
Elite monsters can now drop tier 2 powerups (as well as tier 1)
Elite monsters will no longer drop tier 1 health packs
Elite monsters now get additional stat boosts on cycles
Stronger monsters now spawn at the beginning of new cycles, as opposed to the usual (ie: tier3+ monsters instead of Eyekids)
Stronger enemies begin spawning a tier or two earlier
Stronger enemies now have a 5% larger chance to spawn in an earlier tier (for a total of 10%)
Monsters now grow exponentially in strength in cycles
Monsters now give bonus exp on cycles
Cube Golems spawn limit was removed (previously 6)
The first boss will now spawn on floor 10 as opposed to 15
The Obesrver's creep rate has been reduced
The Observer's base HP reduced from 1600 to 1200, but scales more steeply
Giga Mechworm no longer does % damage
Giga Mechworm now has freeze immmunity
Titan Bloodworm's damage reduced from 30~ to 22~ (body segment damage reduced from 30/4~ to 22/4~)
Titan Bloodworm's HP reduced from 750~ to 600~
Small Eyeglobs can now spawn early in the game
Monsters no longer display HP when a certain key is held (debug leftovers)
All ground-based enemies now walk faster
Added new traps: crusher blocks
Increased the default magnetic range on gems
Reduced the time before gems can be magnetically pulled
Reduced the spawn rate of TNT crates by 25%
Added a new game mode: Arena
New room mutation: darkness
Improved text clarity in several areas of the game
Recap menu now shows your character and weapons
There are now vague unlock tips on the main menu
Repaired recap scaling for showing 64+ items
Gamepad no longer skips the character select screen
Depth no longer reports negative numbers