Final Submission
(KNB221 CG-Toolkit)
If you were to go back to the start of this assessment to do it again, what would you do differently to complete the task?"
Due to lack of consideration, I did not consider the sizes of the assets initially, so it has taken me much times to resize the assets and assembling. The sizes are very important for modular assets to make each other assembled seamlessly for re-use.
So if re-do this modular assets again, I will start with the sizes at the very beginning. Plan before modelling, and calculate the sizes of the main assets to make sure they are proportional to each other, which are good for scaling and flexible dimensions.
Also, as will also make a beveled version especially for baking the texture, as in real-life everything will have bevel edges, so using high-poly version for baking texture and then use for low-poly models can improve on the appearances as well as the real-time rendering efficiency.
Further more, I think it will be efficient if assembling from bottom to top, which enables initial snapping to the ground without moving the whole assets afterwards, which the mouse-clicking is just too messy. In my case I just assembled randomly which has caused much extra work such as keeping snapping downwards to the ground after many assets have been assembled.
Additionally, it is very important to ensure the models in 3D work-space is set to zero in position and rotation, as well as the rotation of the XYZ-axis. As for this time, one of the window is set to 0.067 degree of rotation, even though the amount is very minor, but this can still cause trouble with snapping. It also caused me extra hours to figure out the ‘minor’ problem which is not minor actually.

















