Complete models, with all textures loaded and together in the same scene
seen from Netherlands
seen from Germany
seen from United States
seen from Netherlands
seen from South Korea
seen from Syria

seen from Malaysia

seen from Canada

seen from Canada
seen from China

seen from Brazil

seen from United States

seen from Malaysia
seen from China
seen from Brazil
seen from Argentina

seen from United States

seen from Türkiye
seen from China
seen from United States
Complete models, with all textures loaded and together in the same scene
Finished textures for the three characters, including alphas and ambient occlusion
Complete timelapse from rendering the design in photoshop, blocking in maya, smoothing and zbrush and then back into maya for retopology and UV mapping. This model is now ready for texturing.
Complete time: 6 hours 30 minutes Music: https://www.youtube.com/watch?v=9rT05seOdbs
Blocking out the UV map ready for texturing, I’m using photoshop to texture and have linked it with 3D Coat so the model updates when I save.
Third character spiderish violin player
Fully modelled and UV mapped harp bug Built between zBrush and Maya