𝑰 𝒂𝒎 𝒂 𝒑𝒆𝒓𝒔𝒐𝒏. 𝒀𝒐𝒖 𝒂𝒓𝒆 𝒏𝒐𝒕. 𝑰 𝒎𝒂𝒌𝒆 𝒕𝒉𝒆 𝒅𝒆𝒄𝒊𝒔𝒊𝒐𝒏𝒔. 𝒀𝒐𝒖 𝒅𝒐 𝒏𝒐𝒕.
There is a place where identity is no longer sacred, but manufactured—sculpted by quiet hands behind biometric doors and sealed behind soundproof glass. In the polished, clinical halls of Volner-Downe Inc., the most powerful behavioral-tech conglomerate of the 21st century, the future has crystallized into absolute control. Gone are the burdens of burnout, choice, and memory. In their place: the Dissension Procedure—a surgical severing of consciousness that promises perfect work-life balance. You, the Outie, sip smart-coffee in your temperature-regulated home in Downe’s Hollow, oblivious to what your body endures between nine and five. Meanwhile, your Innie—a person surgically cleaved from you—lives inside the company’s shifting tower in Manhattan, bound to duty and fluorescent obedience. One smiles. One suffers. And neither has the words to describe the quiet terror between them. The town is still called Downe’s Hollow, a name that persists like a scar beneath the skin of Long Island. The lawns are still green. The neighbors still wave. But the cheer has grown too perfect—too practiced. Drones glide silently overhead. Children walk to school in matching uniforms, speaking softly in synchrony. There’s a bakery that always smells like cinnamon but never opens its doors. A cinema plays propaganda reels disguised as nostalgia. At the edge of town lies the Hollow Gate, sealed and blinking red, rumored to lead to nowhere… or to someone’s forgotten past. In Downe’s Hollow, the street signs never change. The mailboxes remain empty. And the nights are so quiet you can hear the hum of your own compliance. Above it all looms the Volner Building, a technological relic that pulses with corporate intent. Its structure defies logic—departments fold into each other like paper, corridors stretch then vanish, and elevators do not always arrive where expected. Employees speak in rehearsed mantras, smile with hollow eyes, and complete tasks without understanding the language they’re written in. Innies work in places like Data Reconciliation, Social Conditioning, and Behavioral Wellness, never seeing the sun, never asking who they once were. Sometimes they dream. Sometimes they bleed. Beneath the lower levels, below even the server rooms, is the Reflection Wing—a place that doesn’t exist on any map. It holds the broken ones. The ones who asked questions. The ones who remembered too much.
𝑶𝒖𝒕 𝒐𝒇 𝒎𝒊𝒏𝒅, 𝒊𝒏𝒕𝒐 𝒑𝒓𝒐𝒅𝒖𝒄𝒕𝒊𝒗𝒊𝒕𝒚.
THE HOUSE OF DISSENSION is an original, psychological horror, drama, and political roleplay set in a retrofuturist 2028, where identity has become a product, obedience a prescription, and silence the only permitted rebellion. Inspired by Severance, Succession, The Sims, and Control, it explores corporate surveillance, manufactured realities, and the ghost-like aftermath of partitioned lives. The aesthetic is mid-century modern gone sterile: sleek chrome, synthetic smiles, and cocktail parties hosted beneath the glare of hidden cameras. Centered around profound character evolution, embracing dark narratives, intricate personal journeys, immersive world-building, and transformative plot developments designed to challenge your character and reshape the very fabric of their reality. This world is curated to the point of collapse, built on a foundation of inherited power, manipulated memory, and the slow, aching horror of being erased while alive. More information will be declassified on May 18th. Until then—remember your place, repeat your mantras, and above all else: we’re happy to be here.
𝗟𝗜𝗞𝗘 𝗢𝗥 𝗥𝗘𝗕𝗟𝗢𝗚 𝗙𝗢𝗥 𝗘𝗫𝗖𝗟𝗨𝗦𝗜𝗩𝗘 𝗔𝗖𝗖𝗘𝗦𝗦 𝗧𝗢 𝗧𝗛𝗘 𝗙𝗨𝗟𝗟 𝗣𝗟𝗢𝗧 & 𝗙𝗜𝗥𝗦𝗧 𝗗𝗜𝗕𝗦 𝗢𝗡 𝗥𝗢𝗟𝗘𝗦 !
















