seen from China
seen from United States

seen from Türkiye
seen from Venezuela
seen from China
seen from China

seen from United States
seen from Japan
seen from Germany

seen from Mexico
seen from United States

seen from United States
seen from Germany
seen from Germany

seen from India

seen from France

seen from Sweden
seen from Malaysia
seen from Italy
seen from United States
Then the character image is loaded, in an array, like a storage facility that would help to loop the image as a constant, this is done in void setup:
PImage []walkr=new PImage [4]; //image array (filing cabinet)
PImage []walkl=new PImage [4];
PImage fr; //front faceing image
Other way of loading images;
walkr[0]=loadImage("walkr/im1.png");
walkr[1]=loadImage("walkr/im2.png");
walkr[2]=loadImage("walkr/im3.png"); // load in all the images we need right hand animation
walkr[3]=loadImage("walkr/im4.png");
fr=loadImage ("front.png");
Once the character is positioned on the screen with this code:
float xpos;
float ypos;