Phew! Pixeling sure is hard, amirite? WRONG. While those pixels won't align on their own, you can force them to cooperate! Through brute force even. Don't get soft on those pixels, they SMELL WEAKNESS.
Actually this is just the process of the shiba inu post haha:
Step 1: The Dumpy Drawing
Every beautiful shining piece starts out as a gangling doodle. I find it helps to make more complicated pixels if you do a sketch for the pixel first.
Step 2:Resize and clean up
The sketch is resized to the actual size of the pixel art...which is really small.
separating the different parts for easy animation, in this case, it's the dog, the holes and the bone. Also cleaned up the dog more.
YES THAT'S IT! GOOD JOB!now onto:
Step 3:Cut it off, man! (animating via cut-outs)
By using the lasso tool, you can move pixels around to make simple movements. like flicking an ear!
When you move those pixels around, you end up with something like this. Those poor poor legs. So you have to re-touch those parts that got jostled.
TADAH! basically, just keep adding frames and moving things around! while this is limited, you can accomplish a surprising number of movements using this technique.
When setting the transparency, it's a good idea to use a really noxious color you won't use so you won't have accidental holes.
This is just a guide or a starting point for anyone who wants to make pixels, not a solid rule or anything. I used GraphicsGale for this but the gist can be used in any program. Try it out!