So I was playing Dragon Age Origins
And an enemy mage used a rogue-only talent to stun me. How? Oh, wait. This game cheats. People actually like this game?
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So I was playing Dragon Age Origins
And an enemy mage used a rogue-only talent to stun me. How? Oh, wait. This game cheats. People actually like this game?
What difficulty am I on?!
I've played both previous Bioshock games, and I'm pretty decent at them insofar as combat goes. However, it has become quite clear to me by Chapter 3 of Bioshock Infinite that this game does not play by the same standards.
In all honesty, it appears to be governed by something it made simply to unbalance itself as much as possible. The fact you have regenerating shields.. is probably the weakest, most unoffensive thing there is about the game. Unfortunately, I have a feeling that most of the game's problems may stem from its inclusion.
Almost everyone has a firearm, and the automated turrets are capable of hitting you with extreme accuracy sometimes regardless of where you are. I've hidden behind walls and still gotten tagged by them. I've had my shield broken and my health mowed down in a matter of seconds..
A Winner is Luck!
People say that Gambling is often down to Skill and Luck, although I tend to lean far more towards luck on anything not dealing with cards, largely because there's no way to bluff a Slot Machine or Roulette Wheel. I don't gamble, unless it's in a video game as a way to earn money, and I usually Save first.
When the outcome of a given situation comes down to Luck, rather than actual Skill - Dumb Luck is debatable - it tends to feel like you're always in the hands of the Random Number God, which takes a lot of fun out of it. I may be willing to cheat sometimes, but even I don't like leaving things up to "Fate".
The reason I'm going on about this is because Luck is pretty much the only way you're going to win at most of the Mario spin-off party games. Mario Party & Mario Kart in particular, and the developers love to stack the odds against you. In the former, expect to lose all your stars to the AI because you're winning and the person with the least amount of stars is going to likely get most of them. I've never been keen on the series because the AI is such a cheating bastard that often the only way to win is to cheat right back. Then again, why the hell are you playing Mario Party if you're by yourself? I still wonder what made me play the original, sometimes.
So, I'm playing some Saints Row the Third and doing a few side missions. After having a couple of problems with getting vehicles for people, I realized a big issue that I have with the game's idea of freedom.
You're allowed to store any of the vehicles you encounter in the game, provided you can hijack them and get 'em back somewhere with a big enough garage. Normally, taking a vehicles doesn't even get you any Cop Notoriety unless they're right there when you do it, and never more than 1 Badge's worth. Except when it comes to taking cars somebody wants.
This can get you anywhere from 2-5 stars instantly, and while you can make them go away with a single phone call it takes a considerable amount of time before you can do that again. Trying to get a slow or difficult to maneuver vehicle halfway across the city (cause it's never near by) with any number of cop cars riding your ass - and they will because the Rubber Banding AI lets them keep up with anything - is an incredibly ...unnecessary hassle.
Why? Two little words: vehicle storage. Because you can obtain anything, you should rightly be able to whip one out of your garage and go "here, with my blessings". Except you can't. I have no idea why, unless the "thrill of the chase" was all the developers had on their mind at the time. The simple matter is that you ought to be able to do this and you can't. You can't even get a vehicle, accept the job, and then hop in it - and even if you could, you'd probably still get the Notoriety.
Your friendly reminder that Centaurs are assholes.