Chime Sharp coming to Nintendo Switch on May 28th
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Chime Sharp coming to Nintendo Switch on May 28th
Review: Chime Sharp (Nintendo Switch)
Review: Chime Sharp (Nintendo Switch)
Place pieces, paint the board, make music. Chime Sharp is a sequel to 2009’s Chime, a music puzzle game with an addictive, ambient heartbeat. You join shapes to cover a grid, while a beatline reads those shapes as notes. As you cover the board, the music builds to a beautiful crescendo of your own design. The only way to discover what Chime is to play it, but if you want a glimpse, consider what…
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Another day, another series of reviews done.
Old reviews revamped:
Chime
Eversion
New review added:
Chime Sharp
Various Artists - Chime Sharp | Self-released | 2017 | Black
(via https://www.youtube.com/watch?v=wQhwkwofSaM)
Chime Sharp
The original Chime, a ‘charity’ game, was a great puzzler. It was slight, occasionally mechanically clunky, but made with real vision and love. Drawing inspiration from Tetris, as well as the Miziguchi helmed Lumines, it was an exploration into the hypnotic quality of block puzzlers and repeated musical phrasing. Every song or stage played differently, with the misshapen tetriminoes as well as the grid they had to fit into distinct, each feeling as distinguished as the varied soundtrack.
Free from the bindings of charity, the original 360 release (something of a proof of concept for developer Zoë Mode) migrated first to the PC in its mostly vanilla form, and then to the PS3 some years later in the expanded Chime Super Deluxe. The added heft was both a blessing and curse, with the whole thing feeling a bit less focussed, and the added tracks lacking the punch that made the more compact original such a joy to play.
In 2017, after two lacklustre rounds of crowd funding, and over a half a decade since Chime’s last outing, we have Chime Sharp.
It’s a bit sharp.
I use the word here not in a literal, tactile sense, or a sour, citrus sense, but rather in its intended musical definition. It’s just a shame that I don’t mean in a semitone about ‘C’ and below ‘D’ way, but rather a ‘I can hear the note you’re trying to hit, but you’re just a bit sharp’ way.
Still helmed by Ste Curran, the heart of Chime still beats in this latest incarnation, but the additional tracks and modes feel like a distraction. Progress feels more forgiving, the soundtrack leaps just a little too violently between genres, and the engine isn’t quite as smooth meaning that occasionally it commits the most heinous puzzle game sin of all by forcing what should be an unforced player error. It’s still a good game, but a game that suffers from bloat. Years of gestation and Curran’s desire to revisit the game that has largely defined his development career means that whilst this is unspeakably a labour of love, it sometimes falls short of the original’s greatness. Chime Sharp is slightly overcooked and overthought.
Chime is one of those games that got it right the first time.
*Buy Chime Sharp HERE*
(via https://www.youtube.com/watch?v=Cel84_NiaPg) Check out the brand NEW Game #CHIMESHARP by @ChilledMouse & @TwistPlay & @SteCurran on the @playstation 4 This week. Game is awesome and pretty much TETRIS but pretty much futuristic but in a good way. Check out my Gameplay on @NalyoGaming
Chime Sharp is a new puzzle game where music is a big part of the game as it changes according to your playfield. However is it fun enough to be worth buying? Find out in my full review.
(via https://www.youtube.com/watch?v=vju5vu-7R0o)