Hi there skylar, how do you feel about bees? I think we need to save them.
hi churchofgarlicbread.After i some bees around them use all of them to see them.
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Hi there skylar, how do you feel about bees? I think we need to save them.
hi churchofgarlicbread.After i some bees around them use all of them to see them.
Prince of void here. I actually was thinking staffkind or knifekind or fistkind( it's kinda a martial arts thing) (also the void fistkind standby). I also like theatre so that could be involved with any alchemy type ideas. Any thoughts?
that’s sounding pretty good to me. in terms of theatre-ish alchemization, perhaps for staffkind like, a curtain rod or something, with other things mixed in with it. it would all depend on the play of the time, I guess? knifekind could be a fun thing to play around with, again, it would all depend on the thing you were using. drama masks could be a very solid way to represent the love of theatre as well.
these are all great specibus choices, though. as I said before, they’re all based on characterization more than classpect.
Hannah: sure!
PAGE OF TIME
Page: they start out with a deficiency in their aspect that they overcome through immersion. Said to be the strongest player, they must keep on their long journey towards their aspect!
Time: the aspect of destiny, destruction, patients, and endings
Page of Time: Pages start out lacking in their aspect, much like a maid (see tavros' lacking in freedom from vriska), but unlike a maid, who learns to find their aspect for themselves, a page learns through immersion in their aspect - for example, after god tiering, jake was immersed in a giant sphere of hope, and had to quickly become more hopeful rather than the shy boy who had hopes of relationships piled on top of him and
Yeah. I actually don't like the canon pages that much so i'm gonna move on from examples.
the page of time would be lacking in time, but find themselves surrounded by it simultaneously. They themselves would be surrounded by music, thoughts of the past and future, and maybe even destruction! Since they lack endings, maybe they are stuck in one place, never able to find the independence that comes with the time aspect. Maybe they're not very good at music, but are in a band with their friends? They could have some form of a music-oriented fetch modus, but it would only be a pain for them since they can never operate it! They might not have a good grip on destiny, and in turn would be pushed around by it, maybe letting others control it for them.
Over time, the page would develop a better grasp of the time around them - once they got to their planet, they would no longer be stuck! They would slowly be able to operate their fetch modus better, or just develop better musical skills. Pages are the kind of "if at first you don't succeed, try try again" people - and they bounce back up, they keep shooting, even if every arrow misses (or even backfires) in that almost cheesy shounen-protagonist way, but it turns out in the end that all this just ended up being practice, and they now have a mastery over their aspect!
Powers are hard for a page, since we haven't had many examples in-comic. Some might see the page as the passive counterpart to the active knight, in which case they exploit time for others, providing your session with plenty of time for everyone to do what they need to. Time travel? More like time warp. Personally, i see the page as the passive counterpart to the witch, but overall the powers would generally be the same - and very powerful at that.
Prince of space?
HANNAH: holy shit are you capable of destruction
PRINCE OF SPACE
Prince: they ghost their opposite aspect in order to destroy their aspect, and must learn not to destroy themselves as they cause a path of destruction while stopping at nothing to reach their goal
Space: the aspect of existence, creation, impatience, and beginnings
Prince of Space: as someone who ghosts their opposite aspect, in this case time, the prince of space probably wouldn’t be very creative, possibly good at music, keeping and following a precise schedule to a t. This would, in turn, destroy opportunities of creativity and spontaneity that come with space. They would give a lot of thought to the past, as well as the future, while putting off their present situation, perhaps destroying their current space along the way. They would very much be “ends justify the means” people, probably very grumpy and especially physically destructive. This destruction would either be carefully planned, or completely spontaneous!
No matter the knight, this space player is going to have an especially hard time breeding the genesis frog. Maybe the frog falls apart every time they pick it up, leaving the knight to do most of the work while they guide them, or maybe each time they try to breed frogs, they kill them instead! Or, maybe they give up, thinking their session is doomed, and purposely destroy the frog! Intentionally or unintentionally, they may leave out a critical part of the frog after they think they have finished creating it, perhaps causing a permanent “hole” in the new universe - a destruction of it’s space!
power wise, they would be one, if not the most physically destructive classpect! Got a giant enemy? No problem, just destroy their very existance! gone! Though this extreme destruction may manifest in unwanted ways - if you want to be dark, maybe you could have your prince of space accidentally cast someone away from existence unintentionally - there’d be nothing for a life player to revive (unless you have the right void player or another space player to tidy up their mistakes - a maid, perhaps?).
Heir of Light
Sure!
-HEIR-
The passive change class, Heirs are players that “are provided with their aspect” or “provide their aspect”. Their aspect will protect them through the session. And often will provide what they need at the time. This so far is an unconfirmed unisex class. -LIGHT-
Aspect Description: The aspect of light represents knowledge, fortune, and light itself. That is really about all there is about light.
Literal: The manipulation of light.
Metaphorical: Knowledge
Rational: Fortune
Irrational: Luck
The Heir of Light, Heirs are players that are provided with their aspect, or provided with the means to have their aspect. Most of the time Heirs have an easy time through the session and are the least likely to die in a session.
An Heir of light will be a potentially arrogant person they will have had everything they had ever wished for and such would have lead a very spoiled life. This all being said the Heir of light would also be a jovial souls and take small joys in the form of gambling and studying. They would know much already and learn even more during the session, and be happy to learn it. As for powers the Heir of Light would have abilities surrounding Luck, Knowledge and Fortune. They would have the ability to block attacks through having the knowledge of how it works, and would be able to mess the enemy up by having lady luck on their side. They would also function as a loot magnet, possibly receiving twice the grist from drops and even having the possibility of rarer grist drops. They would also be a good luck charm for the rest of their team depending on their personal relation with the player. If they are on good terms then good luck, bad terms horrid luck. The Heir would probably also have the ability to turn into some form of light, very useful on the battlefield for a blinding move. A Witch of Void or Knight of Void could spell bad news for this class. A Mind player could be very helpful in giving guidance to this class. Hmmm, lastly stick to your breath player like glue, they will do many many strange things for the sake of freedom, your help might be instrumental with this.