Caesar III 02 - Capua
here I very definitely absolutely totallllly intentionally demonstrate a few pitfalls and consequences in this game...
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so part 1 is basically just me doing a tempting but silly thing: over-planning too early. I’ve played this map enough before that I have an idea where I want my neighborhoods to be and get over ambitious about that from the beginning--as per usual, haha.
This means that parts of my city catch fire because there’s no workers there yet, I don’t have enough food for too long...it’s just not a good idea. One wants to because it’s tidier that way but it’s smarter to do things a bit at a time--the way real cities usually grew up. Rarely is a whole city planned from the start, they usually begin as smaller settlements, even if the beginning is well planned.
anyway, despite how ambitious I am about planning this city, that doesn’t mean I actually have figured out the best way to handle things in Caesar. As a teen I used to do a long row of two deep houses and everything around that, I have changed to a more square approach with two rows of houses and gardens in the middle. This works well for some maps and situations and not for others, haha. Tends to give me more unemployment options than underemployment like back in my high school attempts.
all that said this is a gentle map, lots of farmland and resources and space, no major obstacles...and the thing that drew it out was the peace rating. That will be a theme with this game if I am doing well. That’s essentially just running out the clock because that rating cannot be rushed really. When the hold up is the other requirements that means I’m struggling more, as you will soon see...
after this map we get into the real game so to speak!















