Witch of Breath
Alright! A Witch of Breath first.
So a Witch is the active manipulation class, its passive counterpart being the Heir. Witches are known to be bubbly and friendly, but lacking control over their aspect. They have a tendency to hide their true feelings for the sake of making those around them happier.
Breath is the aspect of communication, freedom, and direction. Freedom and direction inherently sound contradictory, but think of it as having the freedom to take whichever direction one chooses.
Then, a Witch of Breath is one who manipulates the freedoms she and others in her session have, and can easily change the direction of the paths they walk. But she lacks control, as stated above, so while it’s likely she’ll have great communication skills and be able to allow information to flow freely between the members of her party, it’s also just as likely she’ll be letting secrets slip, things told to her in confidence will reach the wrong ears. This is made even more likely if your session has a Light player or Void player. It becomes the Witch’s goal, then, to know what needs to be said when to get things done.
The Witch’s land is supposed to be a hindrance to her aspect, a quality she might share with the Heir, and it’s up to the Witch to take control of her aspect, freeing it from the hindrance and giving it a purpose. In a sense, this will also allow her to take control of the aspect been running amok in her life, allowing her to grow more as a person.











