Just over six centuries ago, Khotmufat was exiled from Kuvhoshik, as the troglodytes’ shamans determined that Khotmufat’s disease was granted by Areshkagal, not Zevgavizeb. The Lord of Reptiles may not get involved with planar politics, but why would they want to take the risk?
Khotmuft traveled sunless day and moonless night, stealing armor and weapons, and slowly made his way deeper into the darklands. With the help of the Areshkagal-worshipping House Vornnac in Zirnakaynin, Khotmuft mummified himself.
Situated now in an inverted pyramind, far below Osirion, Khotmufat kills troglodytes and adds him to his army. Fleeing Troglodyte tribes have poured into Osirion and Thuvia, to escape Khotmuft’s army.
Khotmuft 76,800 XP (CR 16) Troglodyte Mummy Lord (Pyramid of the Sky Pharaoh) Oracle 14 CE undead (reptilian) Init +3 ; Senses darkvision 90 ft.; Perception +19 Aura Stench (30 ft., DC 19, 10 rounds), great despair (30 ft., DC 25)
Defenses
AC 27, touch 9, flat-footed 27, (+12 armor, -1 Dex, +8 natural) HP 161 (16d8+78) Fort +15, Ref +5, Will +13 Defensive Abilities channel resistance +4, DR 10/-, rejuvenation DR 10/-; Immune sickened, disease, cold, electricity, undead traits
Offense
Speed 30 ft Melee +1 unholy battleaxe +20 (1d8+9/x3 +insidious mummy rot), slam +14 (2d6 +4+insidious mummy rot), claw +14 (1d6+4+insidious mummy rot), bite +14 (1d4+4+insidious mummy rot) or 2 claws +19 (1d6+8+insidious mummy rot), slam +19 (2d6+12+insidious mummy rot), Bite +19 (1d4+8+insidious mummy rot) Special Attacks battle cry +2 (3/day), channel rot, insidious mummy rot (DC 25), sandstorm wrath (3/day, DC 26, 10d8 fire and slashing), undead mastery (DC 25) Oracle Spells Known (CL 14th, Concentration +21) 7th (4/day) - control weather, destruction (DC 25) 6th (6/day) - create undead, harm (DC 24), mass bull’s strength 5th (7/day) - flame strike (DC 22), righteous might, slay living (DC 23), true seeing, 4th (7/day) - divination, unholy blight (DC 21), poison (DC 22), restoration, wall of fire 3rd (8/day) - bestow curse (DC 21), blindness/deafness (DC 21), inflict serious wounds (DC 21), speak with dead (DC 21), wrathful mantle 2nd (8/day) - darkness, desecrate, eagle’s splendor, fog cloud, instant armor, weapon of awe 1st (8/day) - bless, enlarge person, inflict light wounds (DC 19), protection from good, restore corpse, shield of faith 0 - create water, detect magic, guidance, mending, purify food and drink, read magic, resistance, spark, virtue Mystery Battle
Statistics
Str 26, Dex 8, Con -, Int 9, Wis 14, Cha 24 Base Atk +11, CMB +19, CMD 28 Feats Great Fortitude, Toughness, Spell Focus (Necromancy), Power Attack, Intensified Spell, Improved Natural Attack (Slam), Ability Focus (stench), Ability Focus (sandstorm wrath), Improved Initiative Skills Intimidate +32, Perception +19, Sense Motive +27, Spellcraft +16, Stealth +3; Racial Modifiers +8 Stealth, +8 Intimidate, +8 Sense Motive Languages Draconic SQ Curse (Wasting), Revelation (Skill at Arms, War Sight, Battle Cry 3/day) Gear +1 unholy battleaxe, cloak of resistance +2, +3 full plate armor, npc gear












