I haven’t written a post in awhile, so to prove I’m not actually dead but simply dead inside, let’s tackle Homestuck Mythological Roles again.
Classes (Active/Passive)
In Homestuck, we are told that the classes the players/characters have are classified as either active (-) or passive (+) , and are paired together. We know that the male exclusive Lord is the most active class, and that the female exclusive Muse is the most passive. Of the 12 standard classes, only two pairings are known:
Prince/Bard (Destroy)
Thief/Rogue (Steal)
Their placements on the class spectrum are not known; really none besides the master classes are. Hussie has given clues along the way: the most active class being female, and the two most passive being male, classes shade slightly towards male/active, the Witch is a highly active class, Seers are passive, etc.
To the point: I’m not a fan of the idea that active means a class benefits itself and passive means it benefits others. This idea was initially set by Calliope to explain Thieves and Rogues, and while it can be expanded to other classes it narrows the scope way to much, and so many things fall out of view because of it. The understanding falls apart with instances like John as the Heir of Breath having displays of his powers that both benefit him and others, or sometimes only benefit him, or Aranea as a Sylph of Light healing people for her own agenda, or suggesting that Witches and Maids of Life healing goons is for their benefit rather than who they’re helping. To me, who benefits is less important than what happens, how it happens, and why.
To this end, I subscribe to Calliope’s later explanation with the Prince/Bard class, in a somewhat adapted manner: Active classes use their aspects to their will, whole passive classes seem to act by the will of the aspect. To put it another way, active classes wield their aspect, while passive classes are conduits for their aspects, OR active classes use their aspect more concretely, while passive classes seem to be more open ended. I won’t be covering aspects that much in this post, but if that’s something people are interested in I might do it at a later time.
Many different people subscribe to different orderings, but this is the spectrum/pairings that I subscribe to, with paired classes being equidistant from each other:
Lord (-7)
Maid (-6)
Prince (-5)
Witch (-4)
Mage (-3)
Thief (-2)
Knight (-1)
——————
Page (+1)
Rogue (+2)
Seer (+3)
Sylph (+4)
Bard (+5)
Heir (+6)
Muse (+7)
Placement is somewhat arbitrary while still following the hints Hussie laid out back in the day. Most people put Mage/Seer in the center, but we haven’t seen a lot of Mage action, and we know from Doc Scratch that Seers are supposed to be more like tacticians/commanders waiving their batons rather than warriors in the battle, so I figured they’d be slightly more on the passive side. Really the pairs between |1| and |4| have about as much arguments for them being in any given configuration as any other, but I light Knights/Pages being in the center because it supports the spectrum shading slightly male/active, the great emphasis put on Knights and Pages in their sessions, and the two classes tendencies to (from viewer standpoints) shift between active/passive behaviors. To this end I like to think they’re almost neutral/null; Knights have a lot of innate skill with their aspect, and Pages have a lot of potential.
And that line of thought was when it hit me: active classes tend to be more concrete, passive classes tend to have more potential. Thieves steal their aspect, Rogues seem to steal from/using their aspect. Knights powers seem more defined (exploit as a weapon) compared to the Page’s open ended abilities. Maids do a very specific thing very well whereas Heirs seem to have a lot of flexibility.
Class pairs also seem to share ideas. I’m not going to go into too much depth because this is already a long post, but here’s the concepts I think they encompass:
Lord/Muse: Creation
Maid/Heir: Control
Prince/Bard: Destruction
Witch/Sylph: Transmutation/Restoration
Mage/Seer: Divination
Thief/Rogue: Stealing/Liberation
Knight/Page: Exploitation
Beyond that, it’s up to players, their aspects, and what these ideas mean to them to determine how they use their powers.
If you wanna see more stuff like this, let me know. This was a bit all over the place, but I might do more in depth analyses on the class pairs and aspects moving forward.











