Final Fantasy XIII Review
Year: 2009
Original Platform: PlayStation 3
Also available on: Xbox 360, PC, Android, iOS
Version I Played: PlayStation 3
Synopsis:
On the planet Cocoon, those who come into contact with anything from the planet Pulse are purged to that planet. Pulse is a feared planet full of monsters and strange creatures. Both planets are ruled by fal’Cie, mechanical godlike beings who sometimes brand humans as their servants for specific tasks, called a focus. Those who fulfill their focus are turned into crystals and obtain eternal life. Those who do not fulfill their focus turn into mindless monsters. Lightning is a former soldier whose sister, Serah, is branded by a fal’Cie and taken to be purged. Lightning sets off to rescue her.
Gameplay:
Going to say this now – the worst gameplay in the entire Final Fantasy series.
The battles are Active Time Battles but instead of you inputting individual commands, there are what’s called paradigms. Paradigms are somewhat like Job Classes from the old Final Fantasy games, except less fun and more automated. You can switch to a Medic paradigm in battle and every time you press “Auto-Battle” your character automatically performs a series of necessary cure and restore spells, based on what’s going on in the battle. The Sentinel paradigm specializes in keeping the enemy at bay. The Ravager paradigm uses magic. The Commando paradigm uses physical attacks. You get the picture.
As a result, the gameplay could be best described as:
With occasional switching of paradigms whenever you see fit. You can set up a number of combinations across the characters. Two Commandos and one Sentinel. One Sentinel and one Ravager and One Commando, etc.
The party automatically heals after each battle – you can even press start during a battle and restart the battle.
I probably only used an item once or twice. I honestly don’t see why they bothered putting any items if you hardly ever use them.
You can upgrade your weapons with pieces and junk you find after battles. You find so many of them that you hardly ever think about what you’re upgrading so long as whatever you make upgrades your stats. Is this better? No? What about this? Okay, good. Moving on.
Like Final Fantasy X, the game is linear. Much more linear. You follow a long hallway for about 30 hours of the game before you can do sidequests. The sidequests involve completing other people’s focus. That’s about it. There are no towns, no inns, no villages. You are entirely on the road, constantly in battle (Okay, there’s like one time where Sazh and Vanille are in a casino or something but that’s about it).
I wrote a blog piece a while back about what exactly was wrong with Final Fantasy XIII, and it’s not that it’s linear. We play really great linear games all the time. It’s the automation – the feeling that you’re not really doing anything.
There isn’t an ounce of customization. Leveling up is similar to the Sphere Grid of Final Fantasy X. It’s called the Crystarium but it follows a strict path. You can’t actually stray anywhere or customize anything. If that’s the case, why bother making you open the menu to level up through the Crystarium? Why not just automatically do it? I guess they want to give you some ounce (more like a milligram) of control over the game.
Basically – you’re watching a long movie and occasionally get to move the people around. That’s how I see it.
Graphics:
PLAYSTATION 3 HD GRAPHICS HOMG DO YOU HAVEA BONER YET? LOOK AT THIS. FIRST FINAL FANTASY GAME IN GLORIOUS HD.
Everything is pretty in this game. Everything. There is nothing wrong with this at all.
Story:
The characters appear to reference those in Final Fantasy VII. Director Motomu Toriyama wanted Lightning to essentially be a female Cloud Strife. She’s a no-nonsense, athletic female lead. While Cloud and Squall were introspective and antisocial, Lightning is slightly different by actively ordering people around. She comes off as a dick to everyone, and that’s due to her ex-soldier background. Think of your stereotypical ex-cop/ex-CIA/ex-military action movie hero, like Liam Neeson (Bryan Mills in Taken) or Bruce Willis (John McClane in Die Hard). That’s basically Lightning.
Can we go on a short tangent for a moment to talk about how weird it is that Lightning was also used as a model for advertising in Japan?
Here she is driving a Nissan.
And wearing Louis Vitton.
Cool? I guess? Unless you start to realize that Toriyama wanted to design his own personal waifu, and that he’s completely obsessed with her. That gets really weird. And sad? A little? Anyway.
Vanille has some reminiscent of Yuffie from Final Fantasy VII, although with more character via her inner monologues and narration. Fang is vaguely like Vincent Valentine. Sazh takes the place of Barrett as the token black dude, except instead of being aggressive he’s more like the comic relief and wants nothing to do with anything. Every time you control him, jazz music plays, because black people I guess. Hope doesn’t appear to be reminiscent of anyone – he’s just this boy who yells and complains a lot with Lightning. Snow meanwhile is a ripoff of Zell from Final Fantasy VIII, except somehow even more annoying.
(Every time I see his picture I think about your typical dude bro at a frat.)
The story starts of a bit choppy as you follow almost each character separately, then they run into each other, then separate again, then join again. The first 30 hours or so gives flashbacks of 13 days prior- BECAUSE IT’S FINAL FANTASY XIII GET IT? Vanille actually narrates some events but it’s not exactly clear why or from when – but that’s a spoiler. Along the way, I got really confused because I didn’t know why some people were fighting each other when they were on the same side a moment ago. The concept of the “focus” is really weird and sometimes confusing. People with a focus simply have visions or a general idea of what they’re supposed to do, but they don’t actually know for sure unless they actively seek it. If the gods granted them a focus, wouldn’t it make more sense if the gods just told them what to do? Seemed to work in Final Fantasy XII.
In short, the narrative weaves around a lot. If you stop playing in the middle and pick up the game again months later, you’re bound to forget what’s going on. I know I did.
The characters didn’t annoy me as much as you would think they would on paper. They all have character development and that’s good. The only character that effectively got on my nerves was Snow. Snow is Serah’s fiancé, and Lightning hates him because of course you need some family drama. I don’t blame Lightning though. Snow shouts cheesy lines left and right, like “Heroes never die!”. He shouts Serah’s name the same way Christian Bale shouts Rachel’s name in the Christopher Nolan Batman films. Snow is quite possibly the most irritating character of all the Final Fantasy games. He will not shut the fuck up about what it means to be a hero.
The rest of the cast works well in that their motives and desires clash with each other. But I’m still sore about the wasted potential for a great character in Jihl Nabaat. Sazh wants his son Dejh back, who was taken to be purged by the sinister and extremely hot Jihl Nabaat.
Goddaaayyyum. Seriously, look at her.
Too bad, because she’s only featured in a handful of scenes and then dies. Her death isn’t a major spoiler, at least one that I consider, because she hardly does anything except get in the way for a moment. You don’t even fight her. How lame is that?
Then you have this annoying bastard – Primarch Dysley.
When I think of him, I think of Mitch McConnell.
Old. Disagreeable. Been in power for too long. Always in the way of progress.
Primarch Dysley happens to be as annoying as Seymour from Final Fantasy X, so expect to be overjoyed every time you run into him.
Overall, the story isn’t as bad as you’d think. You just have to pay close attention. The gameplay is far worse than the story. I could easily slip into a coma while playing this game and still make it pretty far.
Music:
Final Fantasy XII saw the departure of Nobuo Uematsu (well with the exception of the pop song “Kiss Me Goodbye”). Final Fantasy XIII continues to head into the unknown without the beloved longtime composer. This game’s score is composed entirely by Masashi Hamauzu, who if you haven’t been paying attention, already partly worked on Final Fantasy X. I immediately saw how “Saber’s Edge”, the boss theme, is similar in nature to the boss theme of Final Fantasy X.
Final Fantasy XIII made the most radical changes to the score. There are no signature themes from the series. No “Prelude” theme, no “Main Theme”, no “Victory Fanfare” theme. Instead, we get a theme called “Fabula Nova Crystallis”. It plays frequently throughout the game, and almost acts as Serah and Snow’s love theme. In some portions of the game, some woman is singing along. Yes – this is the first time where you roam around a world in a Final Fantasy game with actual pop music playing in the background – “Sunleth Waterscape” to be exact. Final Fantasy XIII’s music gets pretty poppy.
Not saying it’s a bad idea.
Just.
You got pop music playing in the background now.
“Lightning’s Theme” is pretty sick. Her theme plays during the battles in a rendition called “Blinded by Light” – HA GET IT BECAUSE SHE’S LIGHTNING. SO CLEVER.
But Hamauzu was a good choice – the entire score holds up well and sounds like a movie score, with varying motifs running across. It can be a bit more subdued but that’s how contemporary instrumental music is nowadays, especially with film composers like Hans Zimmer.
Notable Theme:
“Blinded by Light”
Really epic, unique song. I always scat along to it as it plays.
Verdict:
Uff.
Look, if you just search on YouTube for all the cutscenes, there you go. That’s the game. And it’s entertaining to watch. But it has the worst gameplay that doesn’t feel like you’re even doing anything. No sense of customization or originality.
Direct Sequel?
Yes, two.
Final Fantasy XIII-2.
I started it around the time it first came out, but I’m still in the middle of playing it and I have no idea what’s going on in the story. NO idea. NONE at all. They use time travel but none of it makes sense. Apparently changing things in the future can change the past. I don’t know how. I only understand a vague semblance of a plot with the bad guy Caius. While it doesn’t tarnish the dignity of the original like Final Fantasy X-2 did, it’s still offbeat with its metal (yes, metal) music and utterly confounding story. It’s infamous for this metal rendition of the sweet and innocent Chocobo theme.
Then there’s the third game, Lightning Returns: Final Fantasy XIII
I plan on playing it after I finish Final Fantasy XIII-2, if I don’t already die from an aneurysm by then. It’s supposed to be better than Final Fantasy XIII-2 but lacking in graphics.











