A top-down, bullet hell soulslite with save files as a finite resource.
i'm gonna release my video game demo on march 23rd :~)
and, the itch page is public now!
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A top-down, bullet hell soulslite with save files as a finite resource.
i'm gonna release my video game demo on march 23rd :~)
and, the itch page is public now!
A top-down, bullet hell soulslite with save files as a finite resource.
the CHORUS MACHINE Demo is now available for pay-what-you-want on itch.io.
go play my soulslite!!!! go get your ass kicked!!!!!!
happy december 1st! it's the two year anniversary of the first-ever chorus machine dev log... and, we're SO CLOSE to the demo release! let's find out exactly how close we are!
chorus machine dev log #18 - april 2025
another 1st of the month? no problem, another dev log! in log #18 (can you believe it's been a year and a half of development?) i discuss my long break, new sound effects, and not showing my entire hand. come check it out!
cm dev log #14 - december 2024
here it is, the final log of 2024! in this one i talk about the title reveal, last-minute porting, strangers playing my game, the importance of tiny details, and even... my plans for 2025?!?! come check it out!
chorus machine dev log #16 - february 2025
happy March! i didn't work on my game in the entirety of february! so… what did i even write my dev log about, you ask? well, why don't you come find out?
chorus machine dev log #15 - january 2025
five days late but i DO deliver!! january dev log is here!! talking all about finally putting my save/load system together and how coding souls mechanics gave me a headache. really happy with the work i got done last month!
cm dev log #13 - november 2024
hi everyone! i've copied all previous dev logs to my neocities; existing logs will stay on my tumblr, but this + all entries going forward will only be posted there. i'll still post a link here whenever there's a new entry :) hope everyone had a great month!