So how meta is the game going to get I wonder
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So how meta is the game going to get I wonder
Gamedev tip! Create a little Guy who walks around and places your debug text in the digital game World
play in your browser here!
i made a short little photo collage flatgame this week for a game design class i've been taking 💚 hope to continue making many tiny games this year
this one is, in a way, about how much i'm missing the bugs this winter (a lot). featuring many bug & nature pix from my camera roll 🐛
(also there's a secret ending)
mobOS Trailer - Fake OS & Internet Exploration Game
Steam
Discord
Bluesky
check out Settlemoon it's my game
hi i released an idle game called Settlemoon and you should try it out here
it's got bugs (like the insect kind) and little guys you can fling around with your mouse cursor
you make buildings for adventurers to visit, and post quests for them to beat. It's like a reverse RPG; they're doing the fighting, you're paying them for it and selling them the equipment.
it's deliberately not like the clicker genre in that it tries to avoid keeping you hooked on it. the optimal way to play it is to set things up and do something else for a few hours. like if you're gonna go to bed or go to work or something
it's got an actual story, too! we've gotten multiple folks saying it's an idle game that actually made them cry by the time they beat it.
we worked very hard on it and i think it turned out really well!!!!!! i'm biased though lol
Get it (or wishlist it) on Steam here 🌙
📢 Excited to announce our new game!! 📢
Sucker for Love: Crush Landing ✨ ☄️
BIGGER. BADDER. METEOR.
Feed Hheily's fire with the right colors to save the world in this horror-comedy visual novel! Maybe you can win a smooch... if you survive long enough!
Crashing directly into your living room sometime in the future 💫 wishlist now!
Put the ‘love’ in 'Lovecraftian horror!' When a captivating comet named Hheily crashes into your apartment, you are drawn into an interplane
🦊 🍂 🔮 A Stray Line - Devblog #2
Oh dear god the demo is almost done
🍂Progress?
Hello! I am scared and happy to announce that the first chapter of A Stray Line, my point and click adventure game, is 70% complete! The majority of the maps are finished, all scenes are written- and soon it'll be time to code the first boss battle of the entire game💀I am allocating a huge chunk of time for me to figure out how to do that, as well as playtesting the entire chapter as a whole.
For the next few months, I will be:
Finishing the final chunk of chapter 1.
Playtesting all of chapter 1 from start to finish.
Finalizing all audio and cgs.
Working on the kickstarter page.
So much to do still! I'm so excited.
🍂Localization?
I've gotten a lot of questions about adding other languages to the game. Some localizers have even contacted me themselves to offer translations, which is honestly amazing! It's definitely something I've been thinking about.
Due to the humongous script of the game, it would mean having to manually code in every line of dialogue per translation, and playtesting the game in other languages to make sure everything works okay. I really do want everyone to be able to experience A Stray Line, but as of now, this will unfortunately have to wait until I have the funds to hire somebody for this- so I can still spend most of my time working on the gameplay itself. As well, funding to properly compensate localizers for their work !!
I am thinking of making this a Kickstarter goal, or at least, I can try to find the funding for it myself :)
🍂Thank you!
Thank you all for the support!! I keep saying this- But I feel so fortunate to have a community behind me while working on my first game. If you haven't already, please consider wishlisting A Stray Line on Steam, so you can be notified when the demo releases!
A STRAY LINE is a point and click Adventure Game with a spoonful of autumnal love and body horror. Explore a strange world, draw to cast spe
Boss 113: Equinox
Finally, that thing I promised months ago!
Having 2 bosses on both sides of you is something I've wanted to do for a long time, but it turned out to be really difficult to balance attacks like this across many difficulty levels. This battle is only level 11, so I didn't have to worry about making an easy version at all.
I also finally got to use the Warframe name that I originally meant for Duality. I can confirm that the level 12 special boss will also have a warframe name, but I wonder which one it will be?