WIP: The Almost-Forever Save - Part 1
Published: 2-13-2026| Updated: N/A SUMMARY Here are some pictures of an almost-forever save that I worked on for a while. I backed it up, accidentally deleted it, lost the backup, had a dream about finding a copy in the game folders, and woke up one morning and found the lost backup in the game folders! Whew. But then….I decided that the builds in this hood didn’t have enough of the retro/afro-futuristic look and vibe I wanted. So, I ditched it and went to work on the #CO2Halo series (as well as some other unreleased stuff). We’ll call this discarded hood a “rough draft” of the forever save.
(PART 1) I haven’t settled on a new map yet….but I want it to be a rocky, arid, partially machine-terraformed map. This one wasn’t rocky enough so “find/make rocky hood deco” is on my to-do list.
It needs to have a mix of higher- and lower-level terrain – that’s what gives it a dense, urban look from almost any angle.
I'm trying to figure out a partially raised highway system for hover traffic (another WIP) and a maglev train that connects each region.
I’m taking a page from @waterpix’s book and using hood deco objects with playable lots more directly this time. For example, I edited a building from Cities Skylines to go over the train path and join with the (abandoned) playable lot on the other side of the raised highway.
For this (now-abandoned) transit station lot, I combined lot and hood deco versions of one of THESE buildings to make it look a lot grander. I like how the underground levels turned out…the thing was just too massive!
I started working on some fake raised terrain objects so that I could make the city look partially “underground.” I’ll use lot/grid adjuster to move the playable lots between levels. I’m still tackling it, one project at a time….this was supposed to be a small block for uni students. There is an owner’s apartment and some tiny studio pads above the B.H.O.P., which you can see more of in THIS post. One challenge with this? The texture on the raised terrain is based on the one for the neighborhood map but for some reason, it looks dramatically different. *sigh*
Here are various apartment blocks – I’ll be making FULL use of the apartment/community lot combo mods from MogHughson (2009) in the revised versions. It’ll likely be called Paradise Place or something similar…it’s mostly a retirement/”old folks” block.
The blue glass building is going to be a sort of playable senior center with a mahjong/bingo hall (see @pforestsims , 2024). It’s where I imagine elder sims go when they disappear offscreen via Chris Hatch’s Senior Activity Center mod (via digitalangels, 2020). See more notes from this abandoned hood HERE.
NOTE: I don’t plan on sharing the abandoned lots. Most of the hood deco will eventually be published here if it hasn’t already. CREDITS Thanks: Sims2/Simming communities. Sources: Any Color You Like (CuriousB, 2010), Beyno (Korn via BBFonts), EA/Maxis, Offuturistic Infographic (Freepik).









