seen from Australia
seen from T1

seen from Netherlands

seen from Netherlands
seen from Netherlands
seen from Netherlands

seen from Germany

seen from United States

seen from Maldives
seen from Czechia

seen from Germany
seen from China

seen from Australia

seen from United States

seen from T1

seen from Germany

seen from United States

seen from Malaysia
seen from Australia

seen from T1
ROTATING GODZILLA
Fake Tamagotchi spotted in the wild!
At an arcade in Mablethorpe, UK.
The scratches are on the glass, not the device.
👾classix2👾
Star Trek coin pusher at Dave and Busters
DC Coin Pushers
New York New York Resort 2019
Las Vegas, NV
14. Raccoin: Coin Pusher Roguelike
Rating: 7/10
Played on: Steam Deck
Raccoin manages to be very unique feeling while also wearing its inspirations on its sleeve. Clearly inspired by the casino roguelike craze post-Balatro, and the physics based roguelike style of Peglin, this coinpusher game has plenty of fun synergies and possibilities.
In fact, I’d argue it has… too many synergies. It took me about 4 runs to completely crack the game wide open. I got a score of 2.5e199, and only stopped because I got bored and wanted to start a new run. It’s satisfying and dopamine providing, sure, but when that happens every run, it loses its luster pretty quickly. It’s not that there’s not enough content, it’s almost the opposite - there’s too many things to help enhance your score. There’s coins, clips, consumable items, gadgets and stickers to put on your board, a wheel to customize, expansions to how many coins you can have, different characters, and probably more that I’m forgetting or haven’t even unlocked yet. There’s multiple difficulty levels too, but honestly the game didn’t hook me enough to want to pursue those.
Overall, much like how I felt about Peglin, it’s fun for the first few runs, but it gets repetitive and stale pretty quickly. I could go into a huge game design rant about input vs. output randomness in these kinds of games, but I’ll save that for another day.