A relatively recent transfer from Colony 4, Wes arrived at Colony 22 to find he already knew a couple of faces... Ryder Edevane being one of them. Edevane, who’d been a pain in the ass then, is still just as much of one now, but they have resumed working together, and Wes is hopeful for progress—and certain about the migraine.
Another familiar face was Dante Carrington, who’d been something of a casual rival at Col4. Between their drastically different approaches to bedside manner, not to mention polar personalities and backgrounds, they have never precisely gotten along. In fact, Wes likes to go out of his way to piss Dante off, and Dante makes it relatively easy for him, as it’s no secret how obnoxious he finds Wes.
Paxton Semenyuk was among the first in Wes’ office during the first week of his arrival, but it wasn’t for therapy. As the local tech guru, he met Wes when the doctor was having issues with the locking mechanism on his door, and has since come back around when Wes decided to try to get a mini fridge in his office. He’s explained that it’s for his patients, not himself, but now it’s a matter of figuring out what’s in it for Pax...
He recently shanghaied Mason Quinley into weekly sessions with him, after a mostly playful conversation in the dining hall. He knows for a fact that this ‘Mouse’ kid will be a handful, but he’s dealt with worse. He also managed to convince Aurelia Ferris that he wasn’t the worst human being, in a very strange interaction under the drink table at the Halloween Bonfire. Though she’s still on his radar, she has yet to come to his office, and he has yet to put in a formal request to enforce it.
He has recently also commended sessions with Issoria Feinberg and Kyra Zabala.
✔ means available, and ✘ means taken
under construction into perpetuity - Last updated: 01/09/2018
✔ the project - with a background of working with patients in a mental health and rehabilitation centre, Wes is no stranger to slow progress and long term commitments to his patients. He had some he worked with for upwards of two or 3 years, and so he is by no means in a rush to get someone medicated and out the door. Accustomed to stubborn patients with complicated cases, Wes could use a few more of those now that he’s in a new environment. Your character might be someone he can take on as a ‘tough case’ with slow progress, but someone with whom he hopes to gain trust. They might be really resentful at first, or think the whole thing is a joke or pointless, but Wes’ objective will be to get them accustomed to his working methods and at least comfortable coming through the door. He will try to foster a relationship with your character first, as he always does, and give them time to come around to him. Eventually they may come to trust him, or even look forward to their chances to chat. Wes thrives in the long-road cases, and isn’t afraid of having his work cut out for him. So, both he and your character stand to gain a thing or two from the relationship. → open to multiple plots
✔ thorn in my side - it takes about 60 seconds of talking to Wes to get that he’s a bit of a handful. Arrogant, opinionated, crass and sarcastic, Wes’ approach isn’t everyone’s cup of tea. But he cares deeply about what he does and has had a lot of success doing it. His honesty and authenticity with his patients is usually what eventually works in his favour. However, he has clashed with coworkers who’ve not approved of his methods in the past, and he is under absolutely no illusion that this will cease to be true. Your character might be another Elite in the Colony, be it in medical field or something else, who finds Wes thoroughly disagreeable. They argue frequently and absolutely get under each other’s skins. Your character might even go out of their way to make Wes’ life hell, just because they can. It’s an immature vendetta that is probably more petty than it is malicious—but it takes two to tango, and well. They’re both equal participants.
✔ the doughnut thief - Wes is known for his almost inexplicably constant assortment of doughnuts available in his office for anyone who cares to come in and have a visit—even just a short one. Sure, it may very well be a technique to get them through the door in the first place, but it’s one that has worked for him his entire career, and he isn’t going to stop just because it’s the end of the world. He goes out of his way to bake them up in the kitchens (or have them baked with a little innocent bribery) and at the very least, it’s a decent conversational piece. But someone as of late has been sneaking into his office on the daily to pluck one (or sometimes more) from the dish, without announcing themselves. It’s not like Wes is restrictive about who has them, or even how many, really—it’s just that he doesn’t understand how the culprit is doing it. Though he is committed to his open-door policy while he’s in office, it’s definitely locked when he leaves, and it’s not like he takes naps at his desk. Your character might be a Praeteric, sneaking past Wes and leaving him completely unawares, or they might just be someone who’s found a way around security into his office, be it with Elite security clearances or tampering with the lock or door. Maybe your character is even finding a way to trick Wes some other way. The possibilities are as endless as the mischief.
✔ what’s up doc - most people at the Colony are hesitant to work with Wes—largely because the Colony is not a hospital. People aren’t there to seek help, whether it’s been by choice or enforced on them. Because at least at a mental health centre, even the stubborn patients have some motivation to at least show up to the sessions, or humour Wes to some degree, because they want to be released. Progress means more ticks on their file, more steps in the direction to full independence. But at the Colony, it’s a totally different playing field. No one needs help and there is no easy proof otherwise because they aren’t already through the main doors. But your character is one of few exceptions, who is either openly seeking the support, or just enjoys Wes’ company and appreciates having someone to talk to. They frequently visit during Wes’ office hours, and are friendly with him around the grounds. He has become someone they look to for a sense of protective companionship, and feel he is one of the few people they trust.
✔ bottom’s up - Wes has a penchant for a good Scotch, which admittedly is hard to come by these days. But he also has a bit of a drinking problem—a problem which he won’t really call a problem, as, in his words “it’s only a problem if you let it control you,” and in his opinion, he doesn’t. Regardless, your character is someone he loves to shoot the shit with over a drink after a long day. They might have a similar sense of humour, or get a kick out of Wes’ blunt and often creative sarcasm. The two of them swamp bitchy vent sessions about irritating coworkers or pretentious NWRF reps, and it’s refreshing to be able to relatively transparent with each other.
✔ the reformist circumvention - frankly, he’d love to be able to tell the reformist fuckers where to shove it. He is well aware he was transferred due to their request, and the are of his work, and they have made it quite clear where they would like to focus his time, and that they would like him to share his findings on Deluded and Infected patients with them. He has refused to do so, however, citing patient confidentiality and providing only the barest of details of his progress with on going patients. But he’s aware he has eyes on him, and your character, an NWRF aligned, may have been given the task (or taken it upon themselves) of trying to coerce Wes into working on their behalf. Though Wes does not advertise his Rebel alignment, he definitely doesn’t hide that he opposed most of the NWRF mandate and agenda. Your character is someone who is putting pressure on Wes to join forces with them, and/or to give up information to help NWRF research on infections, and specifically, the Deluded. Whether they are trying to pressure him due to their personal beliefs, or to improve their own research, or simply because they have been ordered to, is up to player. → open to multiple plots, NWRF aligned only
✔ rebel-me-this - he doesn’t go trumpeting the information around due to his delicate position as Elite, but Wes supports the N.A.R. movement. Though this ‘Radical’ business is far too sensational and frankly, overdramatic, he believes the Reformists are full of shit and up their own asses. A middle ground cooperation is the only logical option with any future or direction, and if given the chance, he will support the movement any way he can—even if it includes bending a few rules and offering his clearance as an advantage. If your character is interested in a rebellion, Wes just might prove himself a good ally. → open to multiple plots
✔ haunted - letting Jasmine go was one of the hardest things Wes ever had to do. He truly loved her, and though he’d never exactly been a romantic when he was younger, when it came to wanting to spend the rest of his life with her, he’d never been more sure of anything in his life. However, he would do anything to protect her, and at the end of the day, that included taking himself out of the picture. Wes is excellent at compartmentalizing, and he has dealt with the grief of his brother, and now Jasmine, in his own way, and on his own time. But the pain of losing Jasmine isn’t one that never came with any closure, and so he’s still haunted by thoughts of her, and the guilt of breaking her heart. Your character may be someone who resurfaces some of these issues that have gone undealt with—whether it is because they remind Wes of Jasmine, or because their own experiences lead to it being brought up in conversation, or because they are a patient who flirts with him, or simply someone who asks too many questions about his past, Wes is forced to confront more of his demons than he’s entirely comfortable with. {this could be a ship related plot, or a platonic one. Shipping would be open to female only, as Wes is as straight as a number 2 pencil, but the plot itself could be open to any gender}→ open to multiple plots