And Dream At The Roots by Tim Lukeman

seen from Tunisia
seen from Spain

seen from Germany
seen from Tunisia
seen from United States
seen from United States

seen from Germany

seen from Germany
seen from United States
seen from United States
seen from United States
seen from Brazil

seen from Netherlands
seen from Netherlands
seen from Brazil
seen from China
seen from Kazakhstan

seen from Singapore
seen from Argentina
seen from Türkiye
And Dream At The Roots by Tim Lukeman
The process of animating a walk cycle
I start out by testing the rig, seeing what is possible. The first step is to key in the key frames of the main position, with both legs open, one leg on the ground and the same for the other leg. In doing this I make sure that all elements of the leg are correct including the ball, heel and ankle pivots. The next step is to either create key frames in between to control any secondary motion (making sure the stride makes sense, and the characters traits are flowing through.) This can also be done by playing with the graph editor, making sure that all of the timing is perfect, and that the feet remain on the ground and do not float. The final step is to add more movement and waddling to the characters body, making sure that the characters weight shifts with every step.
Jennifer Dalton
Erik Bulatov, Soviet conceptual artist
Danger, 1973; Welcome; Krasikov 1977; Horizon 1972.