2022, hadn't picked up a pencil since high school. 2025, still don't know shit about color, and i'm just poking around in the dark, frustrated more than anything. it's reassuring to see progress, but at the time i always think it looks like him and later wonder what the hell i was thinking, and the notes don't lie. time to take a class!
- Living the way of the wanderer, Sky leads her life on the open road. She makes her living from mercenary work, from simple errands between villages to slaying wild beasts that threaten towns and cities. She will usually do jobs for a reduced payment if they are from smaller towns and villages, understanding the difficulties that these people face. -
Elder
- Eight years from her canon timeline, her temple’s previous Elder passed on, leaving them in need of a new leader. The man who he had previously selected passed away before he did, so he sent out agents to seek out the mercenary asking her aid. He passed away before she returned, resulting her in becoming the Elder with immediate effect. She is nowhere near as energetic as before, remaining rather somber while she attends to her duties.
P.R.O.J.E.C.T.
- Defecting from the Source Code, Sky joined the resistance, acting as an intelligence agent for Ashe. She often wanders the streets in hiding, taking down hostile units with ease. She is more robot than human, losing the ability to empathize with others. -
The Lotus Acolyte
- After seeing too much of the Virtuoso's work, she was given an ultimatum: To join the Cabal or to die where she stood. Knowing it wasn’t her time to die, she became the Gold Demon’s apprentice, learning the way of the assassin. Her arms have been replaced with prosthetics, and her mind twisted by the beauty of death. -
Blood Moon
- A wanderer who has lost their way, Sky’s desire to become a stronger swordsman corrupted her mind. When the blood moon rose, a demon sensed her power, being drawn to the woman. They offered their strength, but for the price of her becoming a host. Since she had nothing to lose, she accepted the without question, becoming nothing more than a shell of who she was. -
Modern
- Working for a travel company in Brooklyn, Sky travels the world, blogging her adventures across the globe to encourage tourism. Born in Munich (Germany) but raised in Osaka (Japan) once her parents died, she was raised in an orphanage, bullied at school for her heritage. Remnants of her childhood still remain with her, but she tries to look forward in life, eager to get on the next plane to anywhere-
visual concept : quirth is the sister planet of orion, though not much is known about it due to the planets rocky history. because of this, there are very few and very rare quirthians in orion, due to them not exactly being received kindly (and sometimes, hunted) by the philosophers of orion. besides their antagonistic history, quirth mimics orion in almost every sense of the planet, with distinct realms, their own gods, and even portals to travel around the universe. the planet mimics depictions of ancient greece, with each realm incredibly different from the next.
portal : there are only two known portals in quirth. the first one is to access the human world, which is located in heliava’s catacombs, while on earth, it is located in corfu, greece. the second portal is located deep in the forests of quirth, no longer in use and completely forbidden to use, and leads to orion.
note : although housing many realms similar to orion and they will be talked about, the main focus of this lore guide will be heliava, the country of dragons.
the timeline of creation : heliava, situated in the world of quirth, is a small country island which is hidden from the rest of the world. truth be told, it is a very hard island to find. it is also quite unknown to the rest of the world and the other worlds similar to quirth, as the island of heliava has done quite the job keeping itself out of the heaven's eye. for those that do know of the country, all they can say is that it is the island of dragons. the inhabitants and locals of the island are extremely protective of their home and somewhat closed off to outsiders. it is not a port city. it is a country of wonder and enchantment for those who wish to see it. but how did the country come to be? how did the world of quirth come to be? well, the history of it is one to wonder. if you happen to find a native outside of the country, they will give you different stories; for only a heliavian knows the true story of heliava.
quick key : BH — before helio, DH — during helio, MT — modern times.
—﹒ BH; quirth is formed due to an asteroid combining and hitting orion. it forms a smaller sister planet, revolving around the sun yet with 7 moons of it's own. the climate of quirth mimics orion, and it becomes a habitable planet.
—﹒1DH; helio is born from the salts of the asteroid, and is made the god of quirth. he is the creator and god of all gods.
—﹒2DH; helio creates the land, separating them into continents. in such, he creates the five kingdoms: imista, the kingdom of the stars, opriris, the kingdom of the sea, ucadia, the kingdom of the sun, baelesta, the kingdom of sacrifice, and heliava, the kingdom of knowledge.
—﹒3DH; helio creates his siblings to rule over their kingdoms. he creates luria, the goddess of the moon to rule over imista. he creates omarion, the god of water to rule over opriris. he creates hemiya, the goddess of the sun to rule over ucadia. he creates delian, the god of death to rule over baelesta. helio himself rules over heliava, the kingdom of knowledge and the main region within quirth.
—﹒3DH, MONTH 5; helio allows his siblings to craft their kingdoms as they like. luria crafts a kingdom above the clouds with floating mountains, omarion creates a kingdom beneath the waves enchanted with gold, hemiya drafts a golden kingdom filled with life, and delian makes a kingdom of asphalt and obsidian.
—﹒4DH; luria creates the stars to reside over quirth. omarion creates the animals of the sea; seals, fish, sharks, whales, jellyfish, sponges, and plant life. hemiya creates land animals; deer, birds, wolves, horses, butterflies, etc. helio creates the concept of knowledge, and the island of helivia, where the kingdom heliava is located.
—﹒5DH; hemiya asks her brother, helio, to create man, as her animals are lonely. helio creates man and erects temples in his siblings honour. hemiya gives them the chance to be kind and fair. delian gives them the traits to be selfish and envious.
—﹒6DH; helio constructs the worship of the gods, and allows man to see them as leaders and counsel rather than overseeing gods. the 5 siblings reign over their realms in earnest. omarion takes humans from hemiya and turns them into fishmen -- a breed of human that has tails like a fish and allows them to see perfectly and breathe under water.
—﹒7DH; as man dies, helio creates the underworld and gives it to delian to rule. delian creates a puppet of himself, lian, to rule baelesta in his stead as he rules the underworld. omarion begins to tire of his reign in the sea and sets his site on hemiya's kingdom, ucadia.
—﹒8DH; tensions rise between hemiya and omarion, as he begins to take animals and humans from her kingdom and drown them in his sea. this infuriates and saddens hemiya, and ucadia begins their long-night.
—﹒9DH-10DH; the sun does not shine on ucadia, as hemiya has shut herself away in sadness. omarion takes over as ruler of ucadia, and merges his sea and the kingdom together. the longer in exile, the angrier hemiya grows. she consults her sister, luria, to help her take over omarion.
—﹒11DH; luria, against the counsel of helio, creates iaoth, an angel of the stars and protector of imista. with luria's word, he begins to slaughter omarion's counsel and fellow rulers, which leaves him helpless. however, in retort, omarion stars the war of the sun and sea, and kills hemiya's first son, adros.
—﹒12DH; driven in her madness in the loss of her sun, hemiya creates dragons, and therefore creates irisi, the goddess of dragons to serve waste on the kingdom of ucadia and opriris.
—﹒14DH; after 2 years of war, irisi, with her dragons, banish omarion back into the sea for eternity, and cleanse ucadia of his filth. because of this, all humans originally born in ucadia perish, and helio grants hemiya the chance to reign again over a new population which is indebted to her. hemiya's wrath lessens.
—﹒17DH; irisi and her dragon is brought to heliava to be helio's wife and ruler of heliava. helio then grants the rulers peace, and he crafts a home of the heavens for the gods and himself to retire.
—﹒18MT; the gods step down from their ruler position and allow humans to take over as rulers so they can live out there days comfortably. although the gods still interact with humans, they spend the majority of their time in their temples (getting drunk and throwing parties)
the gods : the sole creators, the watchers of quirth. unlike it’s sister planet, there are no protectors, as the gods, although still retired, are willing to come to the aid of it’s people in times of need. they are older than time itself, and completely devoted to their people.
* not pictured : adros, hemiya’s first born son (takes ulis’s place in the family tree).
helio : the god of creation. takes the animal form of a phoenix, is the current king of gods. appearance: white hair, golden eyes. wears whites, golds, and light blues.
irisi : the mother and goddess of dragons, the queen of the gods and helio's wife. takes the animal form of a dragon. appearance: black hair with purple hues, purple eyes. wears purples, whites and blues.
asotheus : the god of peace. helio's first son. takes the animal form of a dove. appearance: white hair, purple eyes. wears whites, golds and purples.
ises : the god of time. helio's second son. takes the animal form of a moth. appearance: white hair, golden eyes. wears whites, golds and blacks.
iliria : the goddess of music. helio's 1st daughter. takes the animal form of a mockingbird. appearance: black hair, golden eyes. wears blacks, golds and yellows.
bielia : the goddess of knowledge. helio's 2nd daughter. takes the animal form of an owl. appearance: black hair, golden eyes. wears blacks, golds and purples.
luria : the goddess of the moon. takes the animal form of a raven. appearance: dark blue almost black hair, crystal blue eyes with star shaped pupils. wears different shades of blue.
lumira : the goddess of night. luria's 1st daughter. takes the animal form of a bat. appearance: black hair with dark blue hues, grey eyes. wears blues and golds.
edia : the goddess of the sky. luria's 2nd daughter. takes the animal form of an eagle. appearance: black hair, golden eyes. wears greys, blues and golds.
valena : the goddess of stars. luria's 3rd daughter. takes the animal form of a crow. appearance: grey hair, blue eyes. wears blacks, golds and blues.
omarion : the god of water. takes the animal form of a barracuda. appearance: blonde hair, striking teal eyes. wears teals, golds and yellows.
halia : priestess of hemiya. omarion's first captured wife. has no animal form. appearance: blonde hair, grey eyes. wears teals, golds and yellows.
milea : the queen of atlantia. omarion's second captured wife. is a mermaid, so has no animal form. appearance: blonde hair, yellow eyes. wears teals, golds and pinks.
yonthean : the god of war. omarion's 1st son. takes the animal form of a stallion. appearance: blonde hair, striking teal eyes. wears teals, golds and yellows.
yuxia : the goddess of eternity. omarion's 1st daughter. takes the animal form of a rabbit. appearance: blonde hair, striking teal eyes. wears teals, golds and yellows.
olian : the god of the heavens. omarion's 2nd son, and a direct descendent of iaoth. takes the animal form of a hummingbird. appearance: blonde hair, striking teal eyes. wears gold and white. has big white wings.
hemiya : the goddess of the sun. takes the animal form of a male peacock. appearance: blonde hair, grey eyes. wears golds and yellows.
lukas : the demi-god of weaponry. hemiya's husband. was granted to be a god by helio after the long night. takes the animal form of a wolf. appearance: fiery red hair, green eyes. wears greens, golds and whites.
adros : the god of law. hemiya's first son who was murdered by omarion. took the animal form of a crane. appearance: blonde hair, grey eyes. wore golds and yellows.
makore : the god of wine. hemiya's second son. takes the animal form of a pegasus. appearance: blonde hair, red eyes. wears golds, greens and yellows.
elios : the god of spring. hemiya's third son. takes the animal form of a deer. appearance: blonde hair, blue eyes. wears golds, greens and yellows.
aloite : the god of love. hemiya's fourth son. takes the animal form of a mourning dove. appearance: red hair, green eyes. wears golds, greens and yellows.
haxia : the goddess of fertility. hemiya's first daughter. takes the animal form of a hare. appearance: blonde hair, green eyes. wears golds and pinks.
hafoth : the goddess of light. hemiya's second daughter and delian's wife. takes the animal form of a butterfly. appearance: red hair, green eyes. wears blacks, reds and golds.
lana : the goddess of animals. hemiya's third daughter. takes the animal form of a tiger. appearance: blonde hair, green eyes. wears greens, teals and golds.
alora : the goddess of land. hemiya's fourth daughter. takes the animal form of a cow. appearance: red hair, grey eyes. wears neutral colours.
delian : the god of death. takes the animal form of a fox. appearance: black hair, red eyes. wears blacks and reds.
hamithea : the goddess of chaos. delians's first daughter. takes the animal form of a hyena. appearance: red hair, red eyes. wears reds and blacks.
halor : the god of rebirth. delian's first son. takes the animal form of a hawk. appearance : red hair, green eyes. wears reds and golds.
the families : due to the god's retirement, it is now in the hands of man to rule over quirth's five kingdoms. each ruling family had been hand selected by the god who resides over the kingdom, and continuously rules today.
imista : ruling house, house of rhotarr. king vasolus and queen phetia. heir, shinas rhotarr. other children, ceorriya rhotarr. sigil, a golden moon and star with a feather down the middle. motto, "the heavens forgive."
opriris : ruling house, house of izlan. king aties and queen diena. heir, nyrena izlan. other children, robin izlan, theione izlan, adon izlan. sigil, a merwoman holding two swords. motto, "omarion protects us."
ucadia : ruling house, house of qhather. king lymes and queen rulena. heir, lxyen qhather. other children, vekra qhather, evphine qhather. sigil, the goddess hemiya with the sun behind her as she holds a sword. motto, "the sun does not die."
baelesta : ruling house, the house of kruaris. king morus and queen ehtia. heir, xemis kruaris. other children, iotl kruaris. sigil, a knife dripping in blood. motto, "death becomes you."
heliava : ruling house, the house of keres. king dionsef and queen isi. heir, nikolas keres. other children, ajax keres, zane keres, helia keres. sigil, a white dragon burning red fire. motto, "burning bright."
the story of orion and quirth : in the universe filled with planets, quirth became a sister planet of orion only after the asteroid had created it. however, when the gods of orion appointed the philosophers to rule over the realms, the philosophers asked quirth to become a territory of orion: to surrender their gods, and teach of orion's gods. helio refused this ridiculous proposition, and after a few years of back and fourth, he sealed shut the portal between the two worlds and forbid anyone, man or god, to go through it. for centuries, the portal was guarded by soldiers of yonthean, but after such a long time and such progress of quirth, the sealed portal was simply .. forgotten.
however, not everyone had forgotten about it. the youngest son of the keres family, in a means to escape his duties, had found the portal in the catacombs underneath the city, and had somehow been able to go through it and enter a mysterious new world. he had somehow made it to the human world, which was strictly forbidden to any quirthians. although he kept his identity (and species) a secret, he had once again stumbled upon another portal in india, leading him to orion's realm myrithen. because of this being the first person of quirth to enter orion in over 20 centuries, deep magic within the forests of quirth had begun to arise .. once again unsealing the portal between the two worlds.
visual concept : a city of white, gold and baby blue. lots of intricate details and clouds in the architecture and a bit of a glowy atmosphere. city above the clouds with residents that seem otherworldly with their big white wings. takes inspiration from ancient greece, the floating mountains and the palace of versailles.
portal : the temple of artemis in ephesus. located in modern day turkey. has been kept relatively hidden away from any humans. besides the portal, accessing aurevia requires a bit of hidden (and forbidden) knowledge that is very hard for outsiders to access.
ruling house : house of (name reserved for jude to decide here). (monarch status here) (monarch name here).
heir : (name reserved for jude to decide here).
sigil : a sword and wings on a golden crest (this kinda vibe.)
motto : wings banded together.
the city of aurevia : aurevia is a medium-sized realm that resides on floating mountains in the clouds. every mountain is connected by long bridges, but it is not exactly needed due to its citizens. although aurevia is a realm full of different beings, the main population that resides in aurevia is the native population: vinge. they are a population of rather humanoid creatures, however taller in stature and their most notable physical difference .. their large white wings. however, you can find many other species in aurevia!
locations : the temple of the old gods, the house of orion, the white keep (knight's quarters & training center), an array of shops and restaurants, the castle, the philosophical temple of clouds (closed for maesters/philosphers only), numerous taverns, the whispering woods, the floating waterfalls of aurevia, the sacred watchtowers. heavily inspired by mondstat (layout wise!!)
how to reach aurevia : due to it’s extremely high altitude and almost impossibility of reaching the city without wings, the native population of aurevia created a pulley system that mimics modern day elevators. there is a ground floor of aurevia which functions as a visitor’s centre. in this centre, non-natives will get visas to access the city, as well as other permits and things. then, they may purchase a ticket to board the golden pulleys of aurevia, which can fit 100 individuals at a time, and work from 5am-5pm. after this time, outsiders may not access aurevia without the help of a native.
jobs : bard, maester, philosopher, knight, forest watcher, tower keeper, seamstress, royal courts, travelling merchant, master of whispers, town shouter, interpreter, master of coin, court jester, circus ring leader.
mythology : 'old god' mythology - typically only followed by the common folk, though the royal family does follow and promote the religion.
the old gods : the sacred 5, said to have created the realm of aurevia and any other realm that may exist. this religion has slowly began to fizzle out in the times due to the slow progress of technology, but the majority of the common folk and the royal family still follow it.
nelros : the queen of gods, mother of creation. life started with her, and she created her siblings. takes the form of a golden dove.
sotlir : the god of death, the ruler of the other side. life ends with him. takes the form of a black raven.
lilyan : the god of time, the son of eternity. life goes on with him. takes the form of a white deer.
iesis : the god(dess) of love. life is loved through them. is also the god(dess) of food and harvest, in charge of controlling the elements. takes the form of a swan. has no confirmed gender, and is seen taking both male and female forms.
miona : the goddess of justice. the all seeing eye of life. takes the form of a male lion.
the white keep : the home of the rosen knights, which are the sacred knights of aurevia. incredibly skilled fighters, both agile in the sky and on the ground.
the oath : (almost completely stolen from the night’s watch oath….) clouds gather, and now my life begins. it shall not end until my fated death. i shall take no wife, hold no lands, father no children. i shall wear no crowns and win no glory. i shall live and die a rosen knight. i am the shimmering sword in the light. i am the angel that rises in the ashes. i am the shield that guards aurevia. i pledge my life and honour to the rosen knight’s, for this day and all days to come.
armour : typically dripped in gold and silver to show off stature, has open slits for their wings and extra armour available for them as well. their headpiece has wings on the sides, mimicking the greek god hermes. their main chest plate has a red rose ethched into it, along with other red rose symbolism engraved throughout their armour, symbolising their status of being rosen knights.
weaponry : all rosen knights are extremely skilled in both ground and aerial combat. all knights typically have two swords at their disposal, a longsword made for intense warfare that hands from their sheath, and a smaller sword for any everyday usage. a longsword is not permitted to be used in any other combat outside from war, and is hand crafted to be held by none other than the knight it belongs to. (a lot like thor's hammer), it is almost impossible to lift a rosen knight's longsword unless magic has been gifted to you. however, besides their swords and rigorous sword training, they are also taught to hold numerous other weapons: the longspear, the bow and arrow, and from the witches, occasional magic to help summon creatures for their aid - but only if absolutely necessary. all knights have the option to choose which other weapons they may like to use, but are trained in all of them until they can perfect it.
fighting skills : it is a known fact that it is extremely difficult to defeat a rosen knight in any sort of combat, however, it is not impossible. they are extremely skilled fighters in both aerial and ground combat, and typically train from the moment they are able to stand to the moment they are sworn in, and even so, they are still trained throughout their service when there is time to do so. however, they do not believe in senseless violence. it is extremely frowned upon for a rosen knight to use violence unless absolutely necessary, and only one knight has ever been dismissed from service for using excessive force when it was not needed (which was rumoured to be suggested by the philosophers).
origin : many common folk have wondered where the rosen knights even originated from, as their history is not well known by many outside of the knights themselves or the philosophers. however, it is said that nelros created the first rosen knight after a particularly gruelling war. there was ash everywhere due to raging fires, and yet, a single red rose had survived, and it stayed planted on the ground, almost shining. from that single rose, nelros created the knight from its petals. she created his sword from it’s stem and the blade from it’s thorns. from then on, a godly and prestigious knighthood was created to protect aurevia from any harm.
symbolism : the rosen knights are a tight-knit brotherhood rumoured to be created by the sacred rose of aurevia themselves. they are knights that embody beauty in every sense of the word, and although are skilled fighters, value fairness and gentleness above violence. although they are appointed by the gods, the philosophers are the ones that they directly report to. however, the rosen knights seemingly have their own government and way of selecting their commanders and officers. all rosen knights are said to be a beauty that is otherworldly, however, they rarely ever show their face unless they are in the presence of their sworn brothers.
current commander : hugh (41) the strong, of house ravenwood. there are currently 32 rosen knights in aurevia.
familiars : as soon as you are sworn to be a rosen knight, you are visited by the rosen witch. this witch is a woman who is appointed by the philosophers, and gives the knights their familiar (imagine megumi's dogs). a familiar is chosen typically at random, but follows the heart of what the knight is truly capable of. all familiars are different despite them sharing a species sometimes, and each familiar comes with their own unique abilities.
familiar symbolism : the pegasus - a horse typically larger than average horses, with a large wingspan, typically around 8.5 meters (27 feet). every pegasus has a different coat colouring and unique special ability, but represents aerial grace and freedom. is typically rode with knights that choose the bow as their main weapon.
familiar symbolism : the cat - (imagine a bob cat/maine coon type) typically larger than house cats. every cat has a different coat colouring and unique special abilities that typically deal with close combat (ex. stunlocking the enemies). they represent strength and force. they are typically beside knights that choose the sword as their main weapon.
familiar symbolism : the phoenix - a rare, but rather interesting familiar to have. they are larger than most birds of prey, and are all a normal shade of brown, only lighting itself on fire during combat. they represent sacrifice and honour. they are typically with knights that choose the bow as their main weapon.
familiar symbolism : the wolf - extremely larger than normal wolves (cough.. cough… twilight wolves….), and come in a range of coat colours and special abilities. these familiars deal with long ranged ground combat. they represent bravery and duty. they are typically beside the knights that choose the longspear as their main weapon.
familiar symbolism : the banshee - a unique familiar that resembles a woman. are also known as sirens. appears from the elements of nature (ex. comes from tree bark), and uses their voices to lure in their enemies. they represent deception and dishonesty. they are more difficult to claim as a familiar, as they choose who they become tied with. however, they have been known to be with knights that choose the sword as their main weapon.
familiar symbolism : the demon - the most dangerous type of familiar to get, as the knights must go through a trial in the underworld and become possessed by a demon and survive it (imagine seraph of the end - attaining a cursed weapon). there has been very few cases where it has been successful, so not many try for this familiar. however, if successful, the demon takes home in their chosen weapon, and once released during combat, become almost a shadow of their knight and act as a second, more stronger version of them, while also giving the original knight enhanced strength, speed, and agility. however, it is a constant battle to control their demon, and if a wrong move is made, or a weakness is shown, the demon will most likely devour their soul. there is no pattern for the knights they choose besides whoever was brave enough to try.
note : if you have an idea for a familiar, feel free to tell me or add it and i’ll format it!! :D
the protector of aurevia : hand picked from the gods themselves, this person is a protector of the realm in all sense of the word.
origin : the protectors of the realms of orion are a sacred force as old as the gods. they are the sole protectors of the realm and the first one to be used as sacrifice in order to conserve the realm. they are typically individuals of high standing that have proven themselves to the gods with their deeds done as mortals. once chosen as a protector of the realm, there is infinite knowledge, power, and help at their disposal. for the protector of aurevia, they are ranked above the rosen knights, the royal family, and even the philosophers. they are regarded as gods to the common folk.
current protector : as of today, aurevia is currently unprotected with no named protector due to the unusual and mysterious death of the previous protector of the realm (it is rumoured that the philosophers got rid of them due to being threatened in power). as of now, the gods are trying to come to terms with who should be the new protector of the realm, however, the philosophers are attempting to overrule the gods by nominating their own protector of the realm.
acting protector of the realm : as for now, the commander of the rosen knights, hugh ravenwood, is the acting protector of the realm until the gods can decide on a new one.
the philosophers : the knowledgeable philosophers of aurevia, and the corrupt secret society that pulls the strings of the realm behind the god’s eye.
origin : once again, a system set up by the gods. however, this time, it was the goddess miona, the goddess of justice, who came together and selected a chosen one of each of the 6 realms to ultimately watch over orion as a whole, and make sure that each of the realms stayed safe. she placed them in a golden sept in aurevia, the capital realm, and named them the philosophers. she granted them the ability to see into the future and look into the past, and gave them the ultimate test of fairness. throughout history, numerous philosophers have come and go, changing from holy maesters to highly ranked philosophers, but their previous love of fairness and honesty has long gone. now in the modern times, it is easier to find one of the gods than it is to find a philosopher who isn't corrupt.
current philosophers : the philosopher of elyria, (name reserved for jude here) of house (name reserved for jude here). the philosopher of lyriel, (name reserved for jude here) of house (name reserved for jude here). the philosopher of aurevia, rob of house black. the philosopher of myrithen, (name reserved for kaz here), of house (name reserved for kaz here). the philosopher of altus, (name reserved for rain here), of house (name reserved for rain here). the philosopher of nymbralis, (name reserved for jude here), of house (name reserved for jude here).
their corruption : it all started when a philosopher of aurevia had secretly murdered all of the other philosopher's and replaced them with a tainted 5. due to the philosophers being anonymous at the time, no one had known that they were feeding the other realms complete deception. because of this, the philosophers are no longer a just force feigning for fairness and equality (imagine the betrayal of the academia in sumeru).
the species of aurevia : aurevia was once a closed off realm, only open to their native population and the 5 other philosophers. however, as time progressed, the capital realm has become extremely open and a central hub for all sorts of different species.
vinge : the native population of aurevia, known for their extravagant and rather large (and super fluffy!!) white wings. if a vinge allows you to touch their wings, the tips of your fingertips will tingle in the slightest euphoria, and being gifted a feather off of their wings is known to be a lucky charm. however, if a feather is taken without their consent or knowledge, extreme bad luck is known to befall those who make that mistake. for the majority of vinges, they spend their lives in the sky, as their wings are far too big and drag on the ground when they walk. befriending a vinge means that you'll never have to walk anywhere again (a sign of companionship is to carry their partners while they fly!).
centaur : another large majority in aurevia due to the floating mountains that are actually rather expansive. a majority of the centaurs have a horse form along with their human half of their body, and are matching in size with the pegasus that fly around in the skies. typically, centaurs are in charge of breeding pegasus (and unicorns if they're lucky).
nymphs : a product of the forest in aurevia, these are creatures of the forest, also known as forest watchers of aurevia. they take the forms of nature, and create a humanoid form when they would like to be seen. the nymphs may come from the tree bark, the petals of flowers, a running creek, a thorny bush, or even the dirt. they are known to have a gender non-confirming form, with their anatomy shared between men and women. however, due to being such an isolated population in the forest, not a lot is known about them except for the fact that they protect the forest.
misc : besides the natives of aurevia, there are numerous other types of species in the realm from different realms!
Other blogs: Joint blog run with Korekiyo, @ask-the-shinguujis
Sign-off/tag: Miyadera + other names she goes by/🍵
Info: Hello, I am Miyadera Shinguuji, the older sister of Korekiyo. I also happen to be Ada Mesmer and Christina from Identity V, and Magenta from Rocky Horror Picture Show as well. My pronouns are she/her and along with Korekiyo I front pretty much all of the time. Feel free to take the time to get to know me.
(This will be updated as needed if/when others post)
modern | high fantasy | low fantasy | period | parallel universe | virtual world | time travel | space ship/station | flying island | alien world | post-apoc (modern/futuristic) | post-apoc (alternate planet/timeline) | slice of life | multi-character | dual plotline
relationship/character tropes
fake dating | angst | pining | unrequited love | [marriage] of convenience | hurt/comfort | enemies to lovers | enemies to friends to lovers | friends to enemies to lovers | secret relationship
I haven't been able to write anything in a while :((( I have so many drafts with ideas. And I'm almost done with my second OC drawing so maybe I'll be able to post something soon!