Just a little exhibition I shared with DJ Cutman mixing 2 of his amazing tracks.
seen from France
seen from South Korea
seen from Peru

seen from United States
seen from United States
seen from China

seen from Malaysia
seen from China
seen from China
seen from United States

seen from Italy
seen from Japan

seen from United Kingdom
seen from China

seen from South Korea
seen from United Kingdom

seen from South Korea
seen from South Korea
seen from United States
seen from Kuwait
Just a little exhibition I shared with DJ Cutman mixing 2 of his amazing tracks.
Continuous Play Episode 29
Thank you Julius Vanderbilt from Continuous Play for featuring Auramics in this lovely mix.
Listen to Continuous Play Episode 29 by JuliusVanderbilt
Thank you Julius Vanderbilt from Continuous Play for featuring Auramics in this lovely mix.
Learn British English in 90 Minutes - ALL the Basics You Need
Learn British English in 90 Minutes – ALL the Basics You Need
This is your ultimate compilation to get started with British English in 90 minutes! Don’t forget to create your free account here https://goo.gl/eWBYb3 to access personalized lessons, tons of video series, wordlists and more! ↓Check how below↓
Step 1: Go to https://goo.gl/eWBYb3 Step 2: Sign up for a Free Lifetime Account – No…
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SCOPE; briefly...
Our bee crisis project has been “theoretically cancelled”, and we have now started conceptualizing a new project for the ‘Scope’ brief. Our group decided to remain together and work collaboratively for this new project - a multiplayer 3D (tactile) multi-layered plat-former board game with continuous, simultaneous time-based play (?). This addressed the WHY? criteria of the brief: What is the phenomena you are responding to or what is your line of enquiry, questioning? In this case, we’d be looking into particular techniques - such as 3D multi-layering in a tabletop game and/or simultaneous/continuous play.
WHAT? What is your developed concept that you propose addressed this phenomena or question? We are currently looking at a board game which is built like a semi-destroyed office building - players must race each other to a parachute located in-game and launch themselves off the top level (roof) of the building before it collapses completely. Players will play simultaneously - it will not be turn-based! Instead, they will only have seconds to make their move and attempt to sabotage and out-wit each other. We are also looking into strategic items, such as cards and tokens which give the player certain advantages - for example, collecting items to ‘craft’ a makeshift parachute or setting a bear trap to disadvantage the opposing players.
HOW? What is your methodology? How will you know you are making the right design decisions? Our group are about to begin looking quite extensively into precedents to judge whether or not ideas we have theorized would be successful. We would like to lock down the aforementioned strategic items and their uses before creating a paper-prototype to test play, finding the appropriate limit of time to play (before the building collapses), and sorting out what needs to be taken out of or put in the game.
Because there are three of us, we have decided to each focus on on one of the above questions each.
Continuous play and shuffle capabilities via trntbl.me HERE. Enjoy.
Music Mondays: 2 releases from Flo Deep Music
Mondays are for Music. And this week’s music is all about “Muscles & Motivation”. The good folks of Flo Deep Musichave been working out their mental muscles all year-long in the studio and have racked up some weight with each release. From well planned…
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