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Realistic Wine Labels
The founder of VinePair Adam Teeter and his friend Steve created a list of 26 brutally honest and rude wine bottle labels. The ideas and phrases were conceived based from real life situations, which occurred while they were drinking wine. Created in four days with the help of an illustrator, the bottles feature hilarious phrases, like “Be a Boss You Don’t Need a Glass,” and “You and I Both Know You’ll Be Crying later,” among other drinking-hazard labels.
What art should do
I strongly remember visiting the MoMA in New York City one year ago today. But not for the reasons you may think I remember the visit.
Exploring the city one Sunday afternoon, I made my way up towards central/upper Manhattan and just happened to stumble on a banner with the colossal, impossible to not recognize letters of the MoMa.
For the majority of my life I had never stepped foot into a large, globally-recognized museum.
No, my curated experiences before the MoMa only took place either online or at smaller museums, such as The Leonardo in downtown Salt Lake City.
So, walking into the museum and encountering a vast open space where people cluttered the floor and artwork did the same on the walls, I felt an immediate sense of awe. Small groups of school classes huddled around tiny benches, and curation moderators strutted about, their matching jackets and identification vivid reminders that these were people who mattered in this place.
And I felt something as I made my way up through the various floors of impeccable and overwhelmingly creative works of art.
It was hard to describe what was occurring to me during the first two or so hours (of a total four hours I would spend at the museum that day) though. It wasn't until the latter half of my visit that I began to understand why this experience was making me...feel.
As I walked through the museum and took the time to really look at the creative work around me – the work of O'Keeffe, Picasso, Dali, and Van Goh, amongst other, more contemporary and relatable, artists – I found that the people in the museum that day with me: the swarming students, the curators and moderators, they had nothing to do with how I was feeling.
The building itself, with it's sparkling concrete walls, the beautiful terrace, the very shape and flow of the MoMa as a space, none of that was influencing me necessarily either.
What I felt that day was an overwhelming sense of power.
I remember, so clearly, stopping at a particular work at the top floor of the museum and thinking to myself, almost out-loud: “How amazing, that people for hundreds of centuries have found a way to create representations of feelings, experiences, history itself.”
And it's true, what I felt that day: good art, good work of creation from any individual, is a pure expression of emotion, of a moment in time. And any good work will not only convey those feelings onto the viewer or experiencer of the work, good work instills emotions. Naturally.
There's a particular famous work by Jackson Pollock at the MoMa that I remember staring at for an uncomfortable amount of time (for those around me, anyway).
As I looked at the criss-crossing lines of splattered paint of that Pollock painting, I found myself immensely drawn into the emotions that must have made up the painting itself.
What was Pollock feeling when he splattered the paint? As I looked closely at the work I could see where individual lines of paint overlapped others, symbolizing exactly which splash of color was placed before or after another. What made him decide on one color and direction over another? I could feel myself as though I was there, almost carelessly and almost completely controlling each movement with Pollock. The choice of colors, the sense of creating something with such grace that could only end in a work that resembled utter chaos and loss of control.
I thought of the time that Pollock must have been living in while making that very work. Some time before the early 1950s. What was the economy like? What was it like for him to leave his studio and walk or drive to the store to buy a loaf of bread? Did it feel just as he felt when painting: like trying to control chaos?
And as I stood looking at that painting I knew – I knew! – that was the work that all creatives must strive to make.
Not work that is timeless, trendy, or revolutionary. Not a masterpiece for the mere sake of pursuing what it takes to make a masterpiece. Not writing a novel for the exercise of placing words onto a page. Not performing because it simply pays the bills.
No! The work we must strive to make as creatives is work that conveys and instills feelings. That symbolizes everything about our moment in time, our abilities (or lack thereof), our knowledge of the craft, and our message to anyone who might look, hear, taste, feel, smell, or otherwise sense the work we make.
When you create you are creating a sense of you. Remember that.
Photo by Ana Carina Lauriano.
Ideas produce more ideas
If you want to be where you can come up with creative ideas, go there.
Try this experiment with a friend or co-worker, it should only take five or so minutes to get the point across.
Tell them that they have just traveled back in time 100 years. How they did it is not in question here. They've been tasked with telling you – a historically famous painter or inventor or something – about something from the present time, like the iPhone, or the Internet, eBooks, taking educational courses online, iMAX, or the McRib sandwich.
They can pick which item they're describing or you can come up with it together, the only requirements are that it has to be a fairly recent technology or concept from the current year (2013 as of this writing) and they have to try their best to describe it to you so that you completely understand it.
The problem, if you haven't figured it out yet, is that nearly any technology or concept we have today that is fairly new simply couldn't have existed 100 years ago. It was impossible.
Maybe your friend can successfully describe the thing to you, but to re-create it would be absolutely impossible.
Why?
Take the iPhone for example. In order for an iPhone to exist you need a lot of adjacent technologies and ideas to also exist. Touch screen technology, incredibly small batteries, durable glass cut to the perfect shape, and a thousand other small inventions that didn't exist 100 years ago. Then, for almost each of those objects you'd need a dozen other technologies to exist as well.
The concept is beautifully described by Kevin Kelly in his article: Bootstrapping the Industrial Age, where he describes the process of creating a single web page today:
A web page relies on perhaps a hundred thousand other inventions, all needed for its birth and continued existence. There is no web page anywhere without the inventions of HTML code, without computer programming, without LEDs or cathode ray tubes, without solid state computer chips, without telephone lines, without long-distance signal repeaters, without electrical generators, without high-speed turbines, without stainless steel, iron smelters, and control of fire. None of these concrete inventions would exist without the elemental inventions of writing, of an alphabet, of hypertext links, of indexes, catalogs, archives, libraries and the scientific method itself. To recapitulate a web page you have to recreate all these other functions. You might as well remake modern society.
So what's this have to do with creativity and ideation?
The reason so many good ideas come about is not because the person who came up with them was generally more intelligent or held otherworldly insights. No, the reason is simply known as the Adjacent Possible.
Stuart Kauffman originally coined the term to describe nature's natural process of ordered evolution.
The idea goes well beyond organic chemistry though, as you can see by the experiment that started off this article.
Good ideas – really grand ideas, for whatever it is your passion is – do not come from thin air. They come from the constant combinatorial editing writers and curators do, they come from the room full of props and garbaged projects of an artist, and they come from a room full of interesting people all talking about the (small) interesting things they are doing.
To have good ideas is to surround yourself with possibilities, then experimenting to see which of those ideas can produce a new, functional one.
Photo by Moyan Brenn.