Chapter 46: PBR SD Challenge
From the producers of: ‘PBR SP, Substance Painter is an amazing software’, comes: ‘PBR SD, we only have amazing softwares’.
Substance Designer, guys. Here it comes. I found this another fascinating invention. Creating realistic materials in real-time, being able to change its characteristics at any time without losing your progress? Wow. That’s powerful.
If you know the program, you know what I’m talking about. For those who don’t:
Let’s say you want to create cheese. Like I did. You finish it, and you don’t like the position of the holes or the shape, or the mold is too thick. No worries, you can acces that part of the information, and change that and only that. The program will do the rest. This is not like a painting. You don’t have to erase everything. Each detail is separate and can be accessed and edited at any time.
That’s why the aspect of the software is something like this:
A big chart of squares, each of them containing a part of your design: the color, the texture, the noise, the normals, the roughness, the highlights, the shadows...
It’s a bit confusing when you first use it. Especially because, like in SP, you aren’t aware of its potential and tools. And practice is the one who teaches you how to mix those modules to make amazing stuff. Just this simple rock needed a hell of a lot of squares to do.
For my project, I wanted to innovate a little, like always, and wanted to do some cheese and jello. However, they were so simple that they were a joke. In the end, I gave up with jello and changed to ice, but I couldn’t forget about the cheese.
Obviously, my cheese material ended being too bland. But I think it’s not so bad for the first time with this software. And the ice turned out well. Thanks, internet tutorials!
Have you done some amazing materials you want to show off? If you want to teach me I’d be happy to learn! ... No? Ok.












