Vishnu
3D Character Artist
artstation behance sketchfab instagram
More from «Artstation» here
seen from Germany

seen from Switzerland
seen from Latvia

seen from United States
seen from Italy

seen from Malaysia
seen from China
seen from China
seen from Switzerland
seen from Uruguay
seen from China

seen from T1
seen from China
seen from Indonesia

seen from Sweden

seen from Canada
seen from Japan

seen from Canada
seen from United States

seen from Switzerland
Vishnu
3D Character Artist
artstation behance sketchfab instagram
More from «Artstation» here
#WIP An experiment with an idea of a #texture of Cables for my #CyberPunk#Sword made with #Zbrush#Maya#SubstanceDesigner and #SubstancePainter
#pbr#noia#3dart#3d#weapon#3dmodelling#sculpture#sculpt#hardsurface
Final Result, commission done
A new material preview deck for Hypergraph link: https://rh2.gumroad.com/l/HyperGraph1 Thanks for looking!
For this piece I've wanted to create a Sandstone Trimsheet using a workflow using Photoshop and then combining a megascans texture in Substance Designer.
I've Started by gathering some relief architectural drawings from pinterest and then worked them in photoshop using the brush stroke filter. Then created the trims in order o export a very basic height map into Substance Designer. There, I've used the Histogram range/scan + HQ Blur in order to create a proper Height map without much noise.
I've added some Dirt and Clouds noise, then blended with a simple megascans sandstone height map.
artstation post: https://www.artstation.com/artwork/o2GJ4q
Having fun learning more of Substance; the new parametric modelling feature of S Designer... and the S Stager app. All you need are nodes :-) and many more hours of practice!
WITHINSIDE
Kinda hyped about next smash ultimate character 🙂 Wouldnt have tought minecraft would make it. Anyways heres new art.
https://www.artstation.com/artwork/NxEYwg