little quirks i think dust would have (and does have in most of our UTMV's and AUs):
constant pacing. it's how the human player would lure out monsters- it's how he would have done it, too. so there's this constant urge to walk and pace and keep wandering because that's all his body wants.
immediate fight reaction to any kind of flight-or-fight reaction. he doesn't think twice- he's been conditioned to not do so. He fights and he hits hard.
in an AU where there's a convergence, he's one of the very few monsters with this flight-or-fight instinct, which leads to a lot of monsters not sure why he gets so violent










