Today's aesthetic is crimsoncore

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Today's aesthetic is crimsoncore
me just casually ranting about my OCs
ANYWAYS PART 1 I GUESS??
Crimson (my main hazbin OC) core:
If she did a personality test, her personality would be ENFP
anyways lmk if u want a part 2 or facts about my hazbin OCs!
Y'all I'm gonna
*Chugs an entire gallon of chocolate milk*
Updated Run Animation
Quinn’s running animation has been updated to look more natural.
The left animation is the old one and the new one is on the right. The only real change is in how her limbs move, but it makes a big difference.
It’s interesting how much I’m learning as I go, whether it be a big thing like how to design the flow of gameplay, or a small thing like how to make basic running animations. I started Crimson Core as a sort of practice game. Considering I’ve never made a game before, I figure the best way to get better is to just do it. Crimson Core is similar to other games I plan on making some day--games which, to me, are more important that I create properly. But in order to make sure I do them right, I need to learn a bit more about game design. That’s why I’m doing this. I’m not going to sell this game and I’m not doing it as a job. I’m doing it to grow and become better... and also for fun. Still, I’m doing my best to make it good within every reasonable scope.
Sorry for the lack of updates. Life has been busy--Got a new job plus I’m moving--but things are finally starting to calm down. Anyway, here’s some splash art to prove I’m not dead. Not sure what it will be for yet. Could be a title screen image or a loading screen or who knows. I did the anti-aliasing by hand so that’s cool.
Tech through the years
Today I finally got around to making the base sprite design for the male playable character. His tentative name is Tech, and while I’ve always called him that and want to keep it that way for the sake of tradition, I may end up changing it in the interest of the plot.
This is the character who started the whole project when, on a whim, I decided to download GraphicsGale and doodle a robot character. My friends and I thought it was cool and got inspired to make a game.
The blue one on the left is the first iteration of the character. I think it’s actually my first ever pixel art... I drew it when I was around 15 years old. In the center is a revamp I did about 5 years later, and the one on the right is the current version that I made today. You can really see how I’ve changed as a pixel artist.... No more pillow shading, better color choices, cleaner design--just to name a few. Objectively, the center one does have some things going for it, but the colors are too saturated and it still looks flat. My newest version, while smaller and less detailed, looks much sharper and will be much easier to animate. I hope to animate larger sprites someday too, but I need to start off simple.
Tech is intended to play more like Zero, if you’re familiar with Mega Man X at all. I probably won’t have him ready for the next alpha update, but I expect he’ll be easier to make than Quinn was, so he shouldn’t take too long to implement. Who knows what obstacles I may face though, and hey, I might even end up needing to change his design again. Let’s hope he stays this way for good though.
Son Of A Pitch develops, packages and produces films and TV-series that need to be seen, heard, and felt across the world.
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