Still on hiatus but check out this FE style bust I made of the main character
might use the program i used to make this for the game proper

seen from Macao SAR China

seen from Chile
seen from China
seen from Italy
seen from United States
seen from Germany

seen from United States

seen from Russia
seen from Netherlands
seen from South Korea

seen from T1

seen from United States

seen from T1
seen from Chile

seen from T1

seen from Australia

seen from Malaysia
seen from T1
seen from United States
seen from China
Still on hiatus but check out this FE style bust I made of the main character
might use the program i used to make this for the game proper
I suppose it’s come time to officially put the project on hiatus. I’ve been trying to find a job so I can continue to take classes, and I will continue working on the game in the interim, but there won’t be any more updates for a while. My apologies.
Let’s talk about orcs
At a later point in the game I’m planning on having the party visit an orc village in the mountains to try to gain their alliance to overthrow King Cain. Orcs are a common species in fantasy. They represent the faceless hordes of enemies and are generally portrayed as always-chaotic-evil. But in Croire they’re a little different. Orcs in Croire have a matriarchal society, where the women are the ones ruling the roost and doing the fighting and hunting and such. Male orcs tend to stay in the village and do things like smithing weapons, growing food(mushrooms in their case since they live underground) and generally keeping things running smoothly while the warriors are away. Male orcs in Croire represent a minority of them(around 25%) and don’t get out of the village much, so they’re less battle-scarred but still toned from farming and smithing. I’ll post concept art later.
"Fal'nyth hands you a strange drink that smells strongly of cinnamon." Concept art of a late game cameo appearance from Fal'nyth, a character belonging to @rosymaplemoth
Alright, I know it’s been MONTHS since the last update, but please bear with me. I’ve been on a job hunt and that’s been taking up a lot of my time. The next update will be worth the wait, though, since it brings an overhaul to the way shops are handled(using the Yanfly Ace Shop Options script)
A beautiful piece of art of the Paladin from @varjelija
Here’s some concept art since my lazy self hasn’t finished the patch yet
Accompanying the message busts will be a change to the way cutscenes are done. Instead of changing according to who the party leader is, I decided that Valery will be the person talking in the major story cutscenes involving the playable characters. I'm doing this partly so I can show emotions in the message busts and partly to reinforce that this is largely her story. Also, the Soldier will undergo a slight design change.