I had a fun idea for Nine Billion Names as a roguelite - taking some liberties with canon. It's my canon and I can take all the liberties I want, especially for adaptations to new media where it's a practical and artistic necessity.
Your goal is to traverse Hell and deliver and the scroll containing the Nine Billion Names of God to a temple in the centre of Pandemonium. Your quest has two phases.
Phase 1: The Pilgrimage You journey across Hell, running into Parables (encounters); short narrative segments where you meet someone or find something, and resolve a conflict usually non-violently. You may incur a cost, or gain an item or party member, gain power, or set up something that will kick in later. You can spend as long on the Pilgrimage as you want but there's an increasing chance that the Principles or Scroll itself will manipulate your journey to force you to Pandemonium.
Phase 2: The Trial A series of tactical turn-based party-based combat encounters as you make your way through Pandemonium, as various forces try to kill you and steal the Scroll.
When you succeed, the kalpa turns. The loop resets. If I had the budget it'd be cool if each loop was slightly different because of this and maybe there was a terminal loop.
You start by selecting your Scrollbearer, which has three considerations:
Your Parables, your options to resolve Parables, your party members, rewards, and some passive effects will vary by Scrollbearer - the Nameless Bearer has less combat Parables and is guaranteed to get Dashen as a party member, the Shining Bearer can resolve any Parable with Sword Arts.
Each Scrollbearer has different stats and abilities for The Trial and also picks up different party members. The Nameless Scrollbearer relies on evasion and misdirection, the Shining Bearer has to go solo but is a combat powerhouse.
Aesthetic. Like come on sometimes you just want to be a cenobite.
Between loops you can spend XP to adjust your Bearers. If you complete a loop, you can add or remove new party members and Parables to the pool, or even alter one of the game's rules (I think).
File to: fun ideas I'll never get to execute








