uma's I finished this month, I'm just having fun and doing customs for my own dragons (they'll be available for public purchase whenever they pass the print queue)
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uma's I finished this month, I'm just having fun and doing customs for my own dragons (they'll be available for public purchase whenever they pass the print queue)
off my shit with these floral umas
Tropic Sunshower
this is going to be my nature fest entry this year nwn if it doesnt win i'll definitely be printing it
Tutorial: How I Render Accents
PART 2: COLORS
I usually do not recommend 'pixel hunting' aka going over your work with a fine tooth comb and picking out stray pixels to erase. However, for setting up a proper base layer for accents it is imperative to do so.
To explain my method of color blocking: I select everything outside of the lines, invert that selection, then fill in. This does a more accurate job than going into each and every section and filling them all in individually, and is also significantly faster. Only downside is small sections like above where you can see bits of the green (which I use bright green against a dark grey background to contrast the base color, lines, and background) poking out, as well as the inner section where it filled in a spot I did not want filled in. Getting all of this right in this stage will make your life easier as you go. (It's also the method I use to color block all my work, even beyond accents)
Now this where my style of rendering color may come off intimidating and, tbh it might be. I do gradients first and then I color over them with "normal" blend layers. I typically don't use multiply layers unless I'm shading something that has a lot of textures. If this scares you, it's okay I'll keep walking you through it. Here, my gradient goes from a pastel but deep periwinkle, to a soft more cyan blue, then to a lighter pastel green. Skipping steps and going from the periwinkle to green will give it a different look. There's also hints of a pinkish tone as an accent color.
So as I said, these additional layers are done with regular "normal" blend mode layers. I've placed one in between the butterfly line art and the line art for the rest of the flowers, and then an additional layer under everything else. This allows me to create a glow effect specifically around the butterflies, and then specifically under the flowers. Going back and forth with the proper amount of opacity (by using the airbrush transparently) helps to make it glow but not be Too Loud. Also checking it against a dark background can help to check for spots where it spills past the borders, as well as really gauge how Bright it is. I've also color matched the butterflies with the flower pits and the bulbs. This adds extra cohesion and makes them all look uniform but different enough with the gradients.
The stages of how I render gems/dew drops. Take the base color, make it a bit darker and less saturated (as well as changing the hue a bit depending on what the default color is. For yellows I go more orange/red, for blues I go more purple or even pink. It depends), add a small drop light at the bottom thats a fairly saturated version of the base color, and then a stark white/ near white highlight. That's it. Don't over complicate it, it will not matter when it gets shrunk down. Note that I do not use multiply/overlay/screen layers for these types of things as it adds too much bulk to the files and doing it manually helps to strengthen your color theory skills.
For shading and rendering, again, I create a "normal" layer and simply. Draw over what exists. Color picking and hand blending allow me to create the exact shades and effects that I want that multiply/screen/overlay layers may not be able to achieve. (which isn't to say I dont use them! i just don't use them for the main meat and potato part of my coloring) All of what is shown here is also achieved with the CSP asset SOIPEN (which can be found for free in the asset store)
another example. The one on the right is showing how the layer looks without the gradient base layer under it. All of this is rendered by hand. I also specifically put a highlight color around where the butterfly is sitting to give a better illusion that it is properly sitting on the flowers rather than just in front of them.
Next is changing the color of the lines, if needed. A method i'll use is I color just the sections I want (on a separate clipping layer) then lock that layer's alpha setting to them add in a gradient. It's a small and subtle effect that adds more depth without doing a lot of effort. (work smarter not harder)
Now we get to the Polish Layers!
first image is how it looks as a base. second image is with an overlay layer applied. I've used some dark purples and mid tone desaturated greens to push the values a bit further (especially evident on the top left wing) Third image is with a screen layer applied, highlighting the inner most part of the flowers and adding some additional bounce light.
An important thing to note about making accents vs making full coverage skins: OPACITY AND LAYER TYPES MATTER OVER TRANSPARENT SPOTS. What I mean by this is that if you use a soft, light grey to shade with a multiply layer, don't clip it to anything, and have it go outside the lines - that will no longer appear as a 'shadow' when it comes to the final result. Instead you will have a section of soft light grey that is simply laid on top of whatever the image under it is. The same applies for overlay/screen/add layers and so on. If i use a very dark color on a screen layer (to give a soft highlight) and airbrush it over a bunch of stuff and don't clip it, it will end up with this horrible dark splotch over everything that isn't opaque. To this end, mastering normal layers is imperative to having well rendered and convincing accents.
Another thing of note: when it comes to sparkles/small details, note how 'large' the sparkles behind the butterflies are. They seem a bit chunky, yeah?
this is what they look like at proper size. If anything, I could have gone larger on the small metal beads connecting the dew drop jewels to the lace.
Another trick I also like to do is this:
a slight hint of transparency! It's just enough to let the dragon's lines underneath show through but not enough to be super noticable. I like to do this a lot when it comes to sparkly and magical effects.
Next is the worst part of all: destroying all that beautiful hard work with the shadow and line art layers! (sobbing)
This stage always agonizes me. This is my first pass of the shadow/line layers and let's hope it's dark enough.
But yeah that's a start to finish look at how I create my accents. Unfortunately a lot it devolves into needing to know, yknow, line weight and silhouette importance, color theory and the ways that drawing applications actually apply color to a png vs how its rendered in app. All of these things impact the finesse of the accent, and are things you do have to learn gradually over time, but hopefully this has given yall some additional insight and perhaps some helpful tips.
And this should also explain why I get so mad when people go 'hey can I get this accent in another color' no! no you literally can't!
figured out how to get dusthide wigs to work, that being said it REQUIRES spore like,, it looks so funky without it
Wish of the Eclipsed
finally got this figured out
Lily Aquarius, my wavecrest festival entry
I'm so determined to get another festival win this year. If it doesnt win i'll definitely be printing it (I won't set up an individual pinglist until fest time but if you're interested in my general pinglist you can find a link to my accent thread in my bio)
Tutorial: How I Render Accents
PART 1: LINES
a quick disclaimer: as stated on the title, this is how I render accents and obviously a lot of it will not apply to whatever style/method/etc that you may use. Another thing is there are some aspects of my style that will seem obvious to me that I may overlook explaining. please consider this a more generalized guide than a step-by-step.
So, first things first: the lines themselves.
I'm going to be making an entry for Brightshine for this tutorial, so it'll be the example i use. I use Clip Studio Paint for all of my accents and I specifically use the asset found in the CSP asset store called SOIPEN for my lines, specifically on a size 3. I feel it does a good job of getting crisp yet soft lines and matches well to the line weight of the dragons line art. I typically do not zoom in very far and try to focus on making the outer silhouette ares bold and the inner lines soft. This gives a crisp edge to the work and a definitive line that makes it easier to color later on.
Something to note if I utilize the line method of going back and forth between opaque and transparent colors. It's a hotkey you can set that effectively turns the same brush you're using into an eraser. It allows me to carve away segments to create that negative space (as seen on the middle of the flower above) rather than trying to perfectly draw in that specific circle shape. Negative space is a huge tool to master that can give a lot of depth to your work. It also helps to sometimes fill in segments or widen out segments that are just Barely touching. The less complications in the lines the better.
For the main feature, the flowers, I will typically find a reference showing a good clear outline of how the flowers look and simplify the shapes. The flowers in question here are Delphiniums and I've decided to render them upside down as if they're hanging. Simplifying the shapes and giving the illusion of the petal bunching is more effective than genuinely drawing each and every petal in a 100% accurate way. (also since it's for Brightshine I've replaced the flower bulbs at the ends with light bulbs)
When doing line work that goes right up to the edge of the dragon, I'll typically start with the line for the edge, then build from that. Also when it comes to narrow areas (like the tip of the wing there) I'll leave it blank and typically fill it in with gradients or other small things to not make it too busy.
A very important rule for making accents is: Do Not Invest In Details That Will Get Lost In Resizing. I don't make super small details that don't matter, for example if you look at the innermost part of the flowers they are blocky and somewhat large compared to how they actually are on the flowers. When they get resized they will barely maintain that level of detail.
With all of the linework done I'd like to point out how I do composition for my accents. I tend to have 2-3 main focal points (in this case it's the two major draping areas on the wings, and the flowing lace on the arms) and everywhere else is filled in with evenly distributed small bits. Originally the butterfly on the bottom left wing wasn't there in the sketch but when I looked at the accent lines for what I had I noticed an empty spot and filled it in with a matching motif.
Some main points of how I craft my accents include: keeping the main focal points and number of thematic motifs limited and deliberate. I could add a bunch of like, jewelry trinkets or more lace and really clutter the accent but by not doing that it gives the flowers room to breathe and be the star of the show. Also using references for flowers creates a much better image than winging it.
In the next part I'll go over my coloring/rendering process!