D157, 86460 Availles-Limouzine, France

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D157, 86460 Availles-Limouzine, France
LG 2-3G Tool 9.28. LG G Vista 2, G5, K3, Stylus 2 Plus. World First
LG 2-3G Tool 9.28. LG G Vista 2, G5, K3, Stylus 2 Plus. World First
LG 2-3G Tool 9.28. LG G Vista 2, G5, K3, Stylus 2 Plus. World First Added: – support H740 (direct unlock, imei repair, flashing, firmware maker, qcn read/write, nvm read/write, sec zone read/write/reset in flash/adb mode, FRP reset, screen lock reset) thanks to aner25 – support H850K (direct unlock, imei repair, flashing, firmware maker, qcn read/write, nvm read/write, sec zone read/write/reset…
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D157
Sorry
Sorry that it's been so long. I’ve been very busy with school and college applications. Now that I’ve just gotten out of a very busy month I’ve been working on Creo a bit more. I’ll be trying to catch up on the devlogs, releasing a new one every day for the next 4-5 days. That being said...
Pools
While this change probably won’t be noticed at this stage of development, it is a huge systemic upgrade that will be desperately needed going forward. All custom resources are stored in managers (IM is the “item manager”, aim the “AI manager”, etc). These resources are referenced for resource properties and are added when new data comes in from the server. This created a system that looked like this:
The problem in this system was that biomes, structures, etc spawns were begin chosen at random from their respective managers. That meant that searching for biome with “snow” in the title during flower creation would greatly increase the chance of biomes with “snow” in the title spawning. What's more, the same biomes, ores, trees, etc would be spawning in all of the users’ worlds.
To solve this problem, I added a new method of organizing called “pools”. As the name suggests, pools contain a list of all entities that could spawn in the world. Items are only added to the pools during world generation, at which time there is a chance for requests are sent to the server for random entities. What's more, each world has its own pool which, with a more diversified array of user-created entities, could foster totally different experiences. The diagram would now look like this:
Pickups
Oh boy, was this change a long time coming! The pickup-saving system has been rewritten from the ground up. Now pickups which have stopped moving can return to motion when a block beneath them is destroyed. Magic!
DAY 157/730, WEEK 23/104 - October 8th, 2013 (Tuesday)
CHEST
Flat Barbell Bench Press – 115, 115, 125 lbs (40 x 2 + 45); 8r/3s
Incline Barbell Bench Press - 95, 115, 115 lbs (35 x 2 + 45); 8r/3s
Hammer Strength Decline Press - 90, 140, 140 lbs; 10r/3s
Pec Deck Flies - 90, 100, 110 lbs; 12r/3s
BACK
V-Bar Lat Pulldowns - 100, 110, 120 lbs; 8r/3s
Hammer Strength Low Row - 90 lbs; 8r/3s
Hammer Strength Deadlift - 50 lbs; 8r/3s
One Arm Cable Rows - 40 lbs x 2 ; 8-10r/3s