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An unrelated GIF to spice up an otherwise boring devlog.
Trees
In this update, I introduced a client-side interface for user created trees. Inputs include min and max width and height, leaf to trunk ratio, and 6 constants to control the shape of the trunk and leaves.
I also rewrote the function for creating tree blockmaps and converted the classic (yes, I’m calling it classic) Creo oak tree over to the new system. Once the new update goes live (water, mobs, quests and permissions, are the big things left as of 10/21/16) users should see a lot more variance in tree shapes.












