54
Another perfect operation completed due entirely to your management skills. As always, calm, confident direction saves the day.
Ms. Nestore proved surprisingly resourceful in a desperate situation. You're still not quite certain how she managed to rewire the strange small one's explosives, but it produced results. In the end, nothing else matters.
You consult your PDA for updates on your team. Now that you wrested control of the Battlefield's sendificator, you can travel between Prospit and Derse with acceptable levels of hassle. The arrangement isn't perfect, but it serves well enough. You don't do any of the traveling, of course; management needs to sit back and be objective, a state difficult to maintain when avoiding inconvenient stabbings.
Derse is now down three archagents. The Curious Deputy was dispatched by the Nestore girl's handiwork, and the Dersites learned the folly of using explosives. Stelios fought the Hale Behemoth several times before the giant finally succumbed to its wounds. You must give the old man credit; while fist fighting the beast was far from the most efficient solution, it did frighten the Derse royal guard into giving you room to operate. An effective leader allows his team to function according to their strengths, and the old man has a right hook worthy of song.
The Duplicitous Drudge proved far more difficult to overcome. Unlike the other two, he was intelligent enough to avoid frontal confrontations after his encounter with Ms. Garrison. Your games of cat-and-mouse occupied most of the last month. He would appear to threaten your subordinates, and you would attempt to draw him into disadvantageous fights. Even with you coordinating careful traps, your team was unable to pin him down. Finally, you pulled out your secret trump. The Drudge never expected Madam Marek to wield a cane with such ferocity. He didn't realize his hostage was a plant until she was raining blows upon his carapaced head.
All that remains is the Sinister Schemer himself. He's clearly your dark mirror, maneuvering his team in attempts to counter yours. Each move has been carefully calculated; he managed to neutralize Ms. Orrin, and it cost you dearly to recover her. The folly you committed in trying to place her in the field demonstrated the enemy's cunning and resolve. You haven't made that mistake again - she's far more useful organizing the Prospit army.
At last, though, the game is coming to a close. You've deduced the Schemer's location with minimal Prospitan sacrifices, and you've placed your team in position to prevent his escape. A reserve unit is on its way from the Battlefield. The noose is tightening with every passing second. It's a shame to see such a worthy adversary fall, but you'll savor the victory regardless.
…
Of course. Every plan must have its wrinkles.
-- anonymousAdvisor [AA] attempted to address efficiencyExpert [EE] --
AA: I told you we would not speak again. I'm afraid that was not entirely accurate. AA: What is about to happen will happen regardless, but I am now inclined to give you a short explanation. EE: I have nothing to say to you. Our business was concluded. EE: And after the threats I received previously, I will do no further business with you. AA: I had no intention of working with you again. AA: I am merely fulfilling my previous promise. EE: You made no such promise. AA: I told you that your son would be caused incredible strain when you would be hurt. AA: And indeed, it will. AA: I would say that I am sorry for this, but I have lied enough already.
-- anonymousAdvisor [AA] announced an adieu to efficiencyExpert [EE] --
That man.
You have no idea what nonsense he was spewing, but-
…
You are no longer in the Orrin girl's tower on Prospit.
You are now in the throne room of Derse.
In front of the Black Queen.
Who has a fully prototyped RING OF ORBS SIXFOLD.
And a terribly wicked smile.
This was not part of the plan.














