APOSTATE OF HATE
Made using the Gods & Deities 2019 palette & restrictions.
seen from United States

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seen from United States
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seen from China

seen from United States
seen from United States
APOSTATE OF HATE
Made using the Gods & Deities 2019 palette & restrictions.
BIG DOG blocks your path!
Patrick Squares Up!
Decided to do another UNDERTALE-themed fanart animation, this time featuring the titular Patrick from one of my favorite puzzle games, Patrick's Parabox!
side note: this one has been a nightmare on basically every platform I've tried to post it on due to to image compression.
Ambulatory Pantaloons
Sometimes when I decide to do something, I commit to doing it in the most absurdly overproduced way I can muster that also ends up pushing the boundaries of what I've made before. This is one of those times. Art Fight attack on @saltynametag
Another Art Redraw!
Back at it again with the redraws of my old art!
On the top: New version, 7/20/2023
On the bottom: Old version, 3/14/2018
This took 4 hours and had a lot more restructuring than the piece for The Silent did. Again, lots of improvement here overall!
Stark-White Psychopomp
"Psychopomps are creatures, spirits, angels, demons, or deities in many religions whose responsibility it is to escort newly deceased souls from Earth to the afterlife."
Art Fight attack on @tofupixel
Did you know that I'm working on a game?
If you didn't, now you do. Specifically, I'm working on sprites for an update to that game, which me and some others released last December and put out an update for in March.
To celebrate some recent progress made on this project, here's a sizable teaser of sprites made for our improved level editor!
Recent Commission Works
Just a handful of recent commissions & projects, ranging from the start of this year to around the end of March.
For Terramundi_:
This is a Fire Emblem styled animation I was commissioned for. Definitely one of the most time consuming, difficult, and tremendously rewarding projects I've worked on recently. It took about 14 hours, a lot of studying the GBA Fire Emblem games, and some realizations that I tremendously underestimate how much work goes into some of the stuff I make
For exy_slimesder:
This was just a small, simple slime-themed sub alert for this client. Nothing much to say about it other than I ended up scrapping and redoing about four hours of work.
For whokilledkenan:
Again, a simple little alert, this one was a "surprise me" commission so I took a look at who they were, what they did, and decided to make this based on the info I had and the info I was given.
For LilouClary (not a commission!):
This was a project I've been working on, on-and-off since February! I turned a previous client/friend's Minecraft skin into a functional 3D VTuber model, with the side benefit that it also works in-game with the Figura mod. The pipeline for doing this was Blockbench (to make the model, exported as .obj) -> Blender (import the obj, make an armature, bake the textures/materials, do some blendshape stuff, export as .fbx) -> Unity (to use the UnityVRM plugin to go from .fbx to .vrm, it's a vrm0 model due to how I built it)
Apologies for the tremendous gap between posts. I've not really been actively using Tumblr because of how busy my life has gotten. I hope you guys enjoy at least one of the things showcased here.