Heading Up 'Dark Savior' SEGA Saturn

seen from United States
seen from Hong Kong SAR China
seen from United States

seen from Belgium
seen from United States
seen from Italy

seen from Malaysia
seen from United States

seen from Malaysia
seen from China

seen from Malaysia

seen from Maldives
seen from Russia
seen from China

seen from United States
seen from China

seen from Malaysia
seen from United States

seen from Malaysia
seen from United States
Heading Up 'Dark Savior' SEGA Saturn
It's so perfect that Dark Savior has a bar Jank
Dark Savior (Sega Saturn-EU)
Fucked up isometric hours
Kids today are becoming more Segapilled and Saturnmaxxing and you can't fucking stop them no matter how hard you try
Dark Savior
Some games change the world because they were truly fun and revolutionary. Some games change it because the evolution of hardware and gaming trends matched up with great marketing. Some games simply never had a chance, and their innovations are only remembered by fansites and retro game fans. Many amazing Sega games fall in the third category. Sega’s missteps in the mid-and-late ‘90s resulted in more than their exit from the hardware-manufacturing world – large parts of its games library is at worst forgotten and at best marginalized. Dark Savior is one of those Sega games. The banal box art masks one of the most innovative games of its time. Most importantly, it’s an early game of postmodern storytelling, one in which most players will never unearth the game’s true narrative. Dark Savior is an isometric action RPG/platformer developed by Climax Studios, the same team behind Landstalker for the Genesis, with multiple scenarios to play through and wholly unique gameplay.
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