Yikes! Found on a book at a local bookstore. - I, uh...wow
-Mod Exodrake
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Yikes! Found on a book at a local bookstore. - I, uh...wow
-Mod Exodrake
(note...the artist / author is not 5...she is 17.....)(chi is the oc dating kaleinie...)
Character name: Chi LunaSange Gender: Male Hair Color: Gray Eye Color: Red Age: 14 (1400) Show: Naruto/Diabolik Lovers Theme Song: "Guardian Angel" by Red Jumpsuit Apparatus Race: Vampire Relations: Courting Kaleinie, cousin to the 6 Vampire Brothers* Weapon(s): Fangs, poison, dagger Weapon Description: The poison is black and poisonous, the dagger is gem encrusted Personality: Calm, Trustworthy, Loyal, and Protective Side: Good Crush(es): Kaleinie Biography: He grew up in a rich household but liked to spend his time helping the poor. One day when he was walking home he was pinned to a wall and turned into a vampire. Since then he has lived with his cousins and wandered. When he was in the Leaf Village he stopped to take a rest on Kaleinie's roof he did not want to wake anyone so he was very quiet. When the girl came out he was afraid that she would fear him but when she wouldn't go even when he warned her and she said "If you were really going to hurt me you wouldn't be warning me". Then they got to know each other and he said they shouldn't be together because he wanted what's best for her but she still wanted to be together so... they were.
(i have done everything i could to keep their id secret......it just...they forced these into a pokemon crossover.......)
It feels like it's been forever since I've drawn a thing
-mod stormcloud
h e wwo i’ve been meaning to do this for a while but !! never had a proper art piece to submit for critique and finally i’ve made a fullbody dragon hell yeah
the legs are kinda wonky and i’m fIGURING EM OUT but yeah this is a take on Flamecaller from Flight Rising
(please ignore the weird cuts in the neck there’s supposed to be fire there)
hewwo!!
before I start, I gotta say I fuckin LOVE your style here! the detail in the skin textures is exquisite, and I love the way u shaped Flamecaller’s head/neck!
so the main problem w/ the front legs is their connections to the chest. idk if this is a conscious art direction on FR b/c SO MUCH of the art features this mistake, despite varied artists, but FR has a real problem w/ not properly attaching limbs– particularly front legs– to the body. Flamecaller herself is a particularly egregious example of this, as I’ve mentioned in the past, so I can’t rly blame u for following the script w/ her design here
first I shifted the shoulderblades so the bottom points (where the humerus meets the scapula) are closer to the front end of the ribcage where the pecs ought to be. this allowed me to draw more substantial connections between the shoulders and pecs. note how I did this– instead of making a solid line from the arm all the way over the curve of the shoulder, I instead ended the front arm line right at the edge of the shoulder connection, then drew in a small UNCONNECTED curve to indicate the mass of the shoulder under the flesh. extending the arm lines up completely unbroken as far as u did implies 0% connection b/t the arm and the body, so it helps to use less connected curves/lines once the arms reach the body mass, to imply internal connections underneath the flesh instead. I also redistributed the mass of the upper arms a bit, and moved the far arm down/in a bit closer to the chest
also note how the throat doesn’t flow quite as smoothly into the chest anymore, but rather ends distinctly at the indication of collarbones. even in splayed-leg structures where the torsos can merge more smoothly w/ the neck, connections are rarely SO smooth, so this goes double for a non-splayed structure w/ a flexible neck, such as with Flamecaller
as for the wings, I first had to restructure the chest for proper musculature. w/ just abt any ribcage, the front end is gonna be more narrow than the back. this is esp tru for a structure like this, where the front limbs will have dramatically less shoulder muscle mass than the powerful wings just behind. thus, I pushed more of the chest mass from the front to the back. I also just made the chest thicker/longer in general for more support/structure, + I think it matches Flamecaller’s tapering torso better
now, in terms of aesthetics, idk how big u want Flamecaller’s wings to be here. for realism, you’ll want the arm/finger lengths to match or extend a bit past mine, but I can see how u’d prefer ur original wing sizes for the look of this individual piece as a whole. whatever u decide, the proportions WITHIN the wing need some work. the general rule for wing proportions is that the upper arm is thick/short for thrusting power, while the lower arm is long/thin for surface area and supporting membrane. for the fingers, the base sections connecting to the wrist should be the longest/thickest for stability/support, then should get thinner/shorter as u move to the tips, which should be the thinnest/shortest for delicate maneuverability of the edge of the membrane. the musculature of the wing also looks a bit wonky, so I’d suggest looking into bat wing musculature to help get a better feel for it
now kind of a nitpick w/ Flamecaller’s design: the way her front-edge wing membrane attaches down onto the back of her front limbs is SUPER impractical for flight. it would only serve as an obnoxious barrier against oncoming air currents, and rly doesn’t seem to serve any other purpose. whether u keep this for aesthetics or not is whatever, b/c in the grand scheme of anatomical mistakes it’s one of the lesser ones, but I just wanted to let u know
the hind legs suffer from proportion problems as well, mainly in the foot sections being FAR too long. thus, I cut down the foot lengths and lengthened the lower legs a bit as well (while this isn’t always the case, it’s often the lower legs that are longer in quads and even many bipeds like birds). I also shifted the far leg closer to the torso b/c it looked to be floating a bit too far away from the hips. the position of the close leg was HIGHLY awkward, w/ the heel pushed back almost behind the hip, so I pulled the knee down/forward, and the heel naturally followed to a more comfortable position below the hip. this awkward leg positioning is also a HUGE problem w/ FR art, so I can’t rly blame u for following that script either
Flamecaller looks to have ornithischian hips to me, tho she could possibly have saurischian instead, I’m not sure. since I’m going w/ ornithischian, I pulled her pubic bump down a bit past her rump, as seen below (saurischian featured in the top pic, ornithischian featured in the bottom)
also I’m not sure if u made her hind dew claw/thumb into a regular toe on purpose or not, but I just added it back in for canon consistency. I’m also not sure that she actually has a thumb on her wings? it’s a lil’ hard to tell w/ the fold-over of membrane in her ref. it’s on u to keep these features or not, just thought I’d point ‘em out /shrug/
hope this helps!
-Mod Spiral
This is how wings work, right?
I just downloaded this game and???
LOOK at this dragon I got an ad for! I’m not sure if that’s its chest or if it has a satellite dish on its chin. It’s also THE most generic eastern dragon in existence
That face though
I am the queen of uncanny valley, and I am experiencing true fear for the first time in my life
-Mod Exodrake.