dawnlesssky replied to your post:Ever had a threesome? Sorry I'm late to the ask...
oohhh MMF or FFM ? :O Whatever the answer is : YOU LUCKY BITCH. <3
Read the tags, Dawn. :P
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dawnlesssky replied to your post:Ever had a threesome? Sorry I'm late to the ask...
oohhh MMF or FFM ? :O Whatever the answer is : YOU LUCKY BITCH. <3
Read the tags, Dawn. :P
Tmi
You wanna know what it's like to date me? Put Cullen and Alistair in a blender and bake it into a girl and there ya go. Awkward as fuck, waxes poetic, and blushes like crazy. Stammering, flushed, swallowing hard, fidgeting, avoiding eye contact, full on sweating, teeth chattering from nervousness as you lean in for a kiss kinda mess. I once liked a boy that was so smooth and charming that, after he built up the suspense leading into our first kiss (did I mention he was smooth?), my teeth wouldn't stop chattering from anticipation and my lips vibrated against his as he kissed me! He laughed but I was so embarrassed! Oh, and better add a pinch of Sarcastic Hawke in there because I live on sarcasm and inappropriate sex jokes once you get to know me. That about sums it up.
dawnlesssky started following you
*Waves enthusiastically* Welcome!!
dawnlesssky reblogged your post and added:
Thank you Fenaste :)
My pleasure, though I did refine my argument a bit more. =) I’m all about the moderate path and discourse. We all love the same thing, right?
(1/2) Fun thought for ya: I don't recall ever seeing a spirit with elf ears. Even the one that comes out of the well of sorrows has round ears. The humans seem to have appeared at about the time the old elves fell (and they mythologised it as being the arrival of humans that made the elves start aging). Bringing back the old elves will kill all humans. The mundane world is the world that can change. Spirits don't change. They exist but don't "grow".
(2/2) They only reflect the world around them. When people die, they are said to return to the Fade. Could it be that all humans are actually spirits that were somehow given a body when the veil was created? Sorry this isn’t much coherent. I sound like dagna… So… linked but not linked?
I can’t speak to the rest of it (sorry!) but iirc the aspect of the Well was supposed to have elf ears and the devs came out and said it was an oversight :)
veni-vidi-fart said: Also, Solas is willing to slay (as his mural would reflect) or take Flemeth’s power to further his own goal, despite her being an “old friend” and the reason he locked the Evanurians away in the first place.
I’m sure he’d also kill the Inquisitor (early death means less to deal with in the future) if the death wouldn’t throw Thedas into more turmoil.
dawnlesssky said: There’s also that conversation with Sera on what to do with agents who aren’t useful to your mission anymore.
Felassan had become a liability. Solas isn’t an idiot. “And one outwits them all.” I think he knew full well that Felassan purposely refused to learn the Eluvians’ password. If his agent could not be trusted anymore, he had to be removed.
For someone who makes a lot of mistakes, Solas isn’t very forgiving (especially towards himself. But more on that later). He’ll bash Blackwall for being a liar. You’d expect him to sympathize somewhat with him but no. Even though the mages who killed his spirit friend were simply misinformed and their true crime was simply being idiots following the instructions of a book, he kills them. Hell, he changed the entire laws of the world because the Evanuris killed his friend (and yes, I do believe they were simply friends. More on that later as well).
Thus, it isn’t that hard to believe Solas would kill Felassan. He had betrayed him and was now a liability to the mission.
ophelyainthedas said: doesn’t solas actually say something about briala and the eluvians in the final dialogue scene? and how his agent failed?
@ all, yep! [all in response to this post]
File Size Bloat
Patch level you are running: 10 DLCs you have installed: Jaws of Hakkon, The Descent, All item packs Specific mod issue (if applicable): Efficiency issue in Mod Maker Brief summary of issue: I ran across an interesting issue last night while saving multiple versions of a qunari makeup mod I’m working on. While the first .DAIMOD file size was only 292kb, each successive mod jumped up in size by anywhere from 300-400kb. The last file was 2610kb. Troubleshooting performed so far: I found that closing and reopening the mod maker for each save keeps the file size consistent and small for each mod. The issue seems to be importing a texture over and over again. Simply hitting “new” before importing a new texture didn’t seem to shrink the file size. Opening an existing mod from a freshly launched program does not work for me either. It’s easy to work around, and I suspect only an inconvenience for people like me who think that eight iterations of something is perfectly reasonable, but I figured it’s worth bringing to your attention. A 2mb file isn’t huge, but it could really cause performance issues with a mod more in-depth than just a texture swap.
Word of Mod Note: Hmm, this is actually something which might be better reported directly to the DAI Dev Team, though in . Please use this post as a guideline of sorts to report the issue, although in your case, you would be reporting what version of Mod Maker rather than the version of Mod Manager, and also report which textures you’re trying to modify rather than a list of mods you use.
Thank you for letting us know, though!