There is one Lets Play i Really enjoyed watching and it was DAYLIGHT 2014
Just in case some wonders what i want to see in my storytelling
seen from Morocco
seen from Saudi Arabia
seen from Australia
seen from United States

seen from Indonesia
seen from United States
seen from Saudi Arabia
seen from United States
seen from Yemen

seen from Singapore
seen from Singapore
seen from Saudi Arabia

seen from Türkiye
seen from Indonesia
seen from United States
seen from Sweden

seen from United States
seen from Bosnia & Herzegovina

seen from China

seen from Australia
There is one Lets Play i Really enjoyed watching and it was DAYLIGHT 2014
Just in case some wonders what i want to see in my storytelling
i started to play daylight bad choice
I really
REALLY
want to draw a pic with Miles Upshur, Sarah Gwynn and the baby from Among the sleep doing something cute and then another one with Witch-Sarah, Walrider-Miles and Tree-thing-Baby (does it have a name? I can’t remember his kom calling him anything else besides sweetheart)
Interesting is that both, Daylight and ATS ended by going through a door into the light
Even if we still don’t know if Sarah made it out, which I’m sure she didn’t and became one of the witches (I hope there’s going to be a DLC or something)
One thing that still makes me laugh is the fact zhat the baby can do everything a first-person Horror-survival-protagonist should be able to do, like, climbing up things, jump, grab what ever he wants and all this crap
Now imagine a camp for survival protagonists
Like everybody jumps and climbs around without any problems and Sarah just stands there, looking for a box with ropes so that she at least can climb on something, haha
It’s sad how poor her moveset is, all her moves went into her voice, she talks way too much and always in the wrong moment
Hah, imagine a small talk between her and Teddy, aw
Sarah wouldn’t really be one of the cool kids in there, she wouldn’t even fit into camp “sidekick” because she really isn’t much of a sidekick character
—
I forgot where I was going with this
You know what makes everything more interesting?
Zombies.
I know there is nobody that is more afraid of them actually becoming real than me BUT! I also think the whole concept is interesting and something that works for with anything as AU if you actually try.
And it’s also the only AU I care about that’s why I put characters I love in it and kill all of their friends and family, haha
I spend a lot of time on my Sarah blog rn and she kinda spends a lot of time with Miles in Mount Massive because her own game looks nice but not scary enough
In any case, I can’t stop thinking about them being in a TLoU or TWDG like Zombie AU-Game thing, together with Walker, Trager, Eddie and all the others, even the witches maybe and it makes me so sad that I can’t make pretty art of it just as sad as that Red Barrels didn’t made Daylight
I want my laptop back
Newest park of daylight! part 4! i stopped being a little sook and started playing it again xD
Clip from tonights stream - Talking smack and getting the crap scared out of me in #Daylight with a perfectly timed jump scare!
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Daylight: Mini Review
"Where are the god-damn glow sticks?"
“Fear is the mind-killer” or in the case of Daylight, it seems; the patience killer. I had high hopes for this game; unfortunately, despite some of the talent attached, the scariest thing about this first foray in to the Unreal 4 engine is having to play it. Spooky!
Daylight kicks off with no explanation as to what you should be doing and why you should care. The UI is a mess – playing on PC with an Xbox 360 controller, screen prompts for mouse and keyboard only confound the introduction.
The narrative is delivered by way of grammatically terrible notes interspersed with cringe-worthy voice acting, leading you on a simple find and collect quest through a randomly generated “mystery” maze. Find six notes, find teddy bear, scissors, haunted hat or whatever and unlock the door to… well, more of the same.
Atmospherically the game succeeds initially, the lighting is impressive, the audio ambience is punctuated with the obligatory bangs and screams but the repeated jump scares quickly become tiresome.
The biggest problem with Daylight is that it comes across as half assed, unfinished and unoriginal. An average horror game with a random twist then, let down by a “Will this do?” approach.
Halloween III to Outlast’s Halloween.