@fassbender-mcavoyobsessed (and honestly anyone else who's been wanting Valko for Daz3D)
so heads up: my library is sitting at almost 5tb of assets so there's a real chance you won't have everything i used lol. if you don't, that's totally fine — I'm currently in the trenches trying to figure out Gen 9 morphs, and the second i do, I'm making him a proper one-and-done dial (body and face only tho, you'll still need the hair and my custom teeth). In the meantime, here's the breakdown:
Keep reading break because this will be annoying long.
The teeth:
You can grab these free on my patreon — Link — the post explains how to use them if you've never used objs in Daz before.
The hair:
That would be the "dForce Charm Short Hair for Genesis 9", specifically the curls. To get the color? Select all hair textures and:
Melanin = .55
Melanin redness (pheomelanin) = .15
root to tip color ratio = .35
Root to tip blend distance =.62
hair root color = 0's across the board
Hair tip color = .25 across the board (you can easily change those values by right clicking on them)
Hair dye weight = .18 .037 .096
Hair dye tip color = .18 .062 .076
The tail: That's the "Lycan 9 HD". The fur color uses the same settings as the hair. However if you want it slightly darker:
Hair dye weight = .055 .016 .023
Hair dye tip color = .12 .041 .051
The ears: literally just Daz Dog 8 with everything hidden except the ears, and this quick-and-dirty 5 second texture dropped into the coat → base color slot. You can "attach" them to his head by parenting it.
The body and face: There are… several different products here
and instead of typing out every single slider value manually like a person with patience (which i am not), here's a picture dump of all the morphs/settings/values used:
The Skin texture is Caeluns and the eye color is the "Pe Fantasy werewolf" from the prism eyes product.
So.
Yeah. That's how I made Valko in Daz lol. Don't ask how long he took because the answer is "Yes."