Chapter 43: UE4 Design Challenge
Turns out, pretty often, the things you thought would be easy, turn to be difficult, and the ones supposed to suck out your soul, are as easy as breathing.
That’s the facts I took from this project as I was rushing like that stickman to the deadline. I lost so much time in Unreal trying to open a door (which I had done before SEVERAL times in other projects and I should have memorized how to do it already), that I couldn’t believe that it took me literally 5 minutes to make a properly functioning AI that follows the player upon seeing him. I was astonished.
Best of it? I remember I wanted to do the same AI last year and I was completely unable to. And I don’t even know why, because it was so simple that I could feel my mind taking his luggage and going on a vacation resort called: ‘The ease and relieve paradise’ when I knew I just saved myself hours of worry (because that’s what I was expecting).
Whatever.
I’m not the only one rushing. This project was about chasing. Design a chasing scene with some requisites. Like a change of route, a small puzzle, etc.
I believe this project took a huge hit the moment I had to do most of it past midnight, no sleeping. My brain melted at some point.
My brain is still melted right now. So I don’t know if I can even explain my level. Lucky I had to record a gameplay with commentary, right? (Not reaaaallly).
Danny salutes you. Do you like Danny? He’s a cheeky bastard. He should go to jail already :)
Ok, I’m way too sleepy. Time to retreat.









