The Friendsim protag is being controlled
The following contains my findings from all of the Friendsims up to volume 15, along with my theory to how exactly this will end and how it will play into the Hiveswap narrative. This is gonna be pretty long but i think I cracked the code so bear with me.
All of the friendsims that have been released so far I have enjoyed (the characters in every single one though is, debatable). I liked the bits of story that these one hour long things give, while preserving enough lore for the next act of Hiveswap.
However there were countless times throughout these volumes that I noticed something weird. More than often, volumes would reference both good and bad ends from a specific route. Take for example our very first buddy: Diemen. In his route, the good end had you finding the meat locker and sharing the tender moment. The bad end, on the other hand, had Diemen literally die due to the MC’s iron ass. But a key thing in this mad end is that before he dies, he gives the MC his t-shirt as a sort of sling for his broken arm.
Fast forward to Amisia’s route one volume later. She offers to heal your broken arm when you get back to her hive with the power of technology, which is all well and good! But there is something that is hard to process: the sling is mentioned.
I was a little worried when this popped up, mainly since it implied that Deimen died. But since this was canon I accepted it. Bu then, fast forward even more to Mallek’s route and suddenly, there Diemen is. Living, breathing and working for the hacker punk.
There were several more instances of this later on, such as a reference to getting drunk with Chixie while also hearing her rap and knowing the purpleblood in Polypa’s route despite joining her at anime club. At this point I assumed that there was some sort of way that there are elements of bad ends that can happen in the good ends. After all, the MC and other Troll Call characters don’t recognize the contradictions present or acknowledge them, so it shouldn’t be anything huge.
And then Boldir’s route happened, and everything changed.
The good end isn’t exactly too much to talk; you save Boldir from an assassin. But the bad end is the moment of interest; you fail to save Boldir from the poison and she slowly dies, but as she does she tells the MC some things-specifically that fate is less about one thing destined to happen but the things that lead to a certain thing, butterfly effect style. The MC, right then, is prompted to think about how things led to their moment, and something big happens.
He remembers people dying because of him-failed routes. But that shouldn’t be possible, since the people that died were Deimen, Tirona and (if we’re counting off screen deaths) Tyzias. They’re all still alive and well, we’ve seen proof of this! But upon realizing their mistake, their mind practically shuts down.
And then we see the ever famous ending line of “Again? Must I do everything myself?” I’m sure you’ve seen it so I won’t put up the picture (that and there’s a ten pic limit)
This volume is, by far, the most interesting route of all the ones released, purely from a mystery lore standpoint. The information that the MC is prompted to recall almost traumatizes them, as if it was forced into the back of their mind. But this is not limited to Boldir’s route; we have seen this before in Galekh’s route when he prompts the MC to remember their home planet and how they got there.
Both times the MC tries to recall information, it causes something in him to set off a panic alarm and make them shut down, like something is stopping them from recalling it. But back to Boldir’s ending.
After Boldir dies, the volumes onward change. You can see it right away in volume 14 in the opening dialogue before you choose which character to befriend. Apart from the entirety of the past volumes, the focus on friendship is absent. Whenever friendship is mentioned in the opening it’s highlighted in yellow, but its gone in volume 14. There’s an immediate difference there.
Another important thing to note here is that in Karako (previously known as “WHOMST”), in one of his bad ends, literally dies. Straight up. This could be lumped in with other bad ends, but what’s significant about this is that the MC goes down kicking with him, getting brought into the Dark Carnival afterlife along with the young lad. It’s one of the very first times the MC, without being given any sort of prompt, tries to do good for their own sake. Along with proving that the dark carnival exists in the Hiveswap universe, this is a key factor in this theory. Keep this in mind.
Volume 15 is where results begin to clearly, visibly show. Not just to the player, but to the MC as well. The opening has the friendship word separated from the opening narration, while the MC says that they don’t have a purpose (aside from FRIENDSHIP). It’s treated as a sort of side topic, not exactly worth mentioning all too much.
In Wanshi’s route, while talking to Wanshi and getting himself prepared to talk to the child, he recalls previous children he has befriended. But then the MC begins, unprompted, to recall when Tirona and Karako died and tries to shake it out of their head.
Even later in Wanshi’s route, the MC fights and defeats a bloodthirsty cholerbear rampaging at a convention, protecting the young child from getting mauled. A part of me feels like this will most likely be referenced, because this is important. This ending, along with Karako’s, is one of the few instances where the MC is confirmed dead. There was Chahut and Tagora’s bad ending, but those were vague and left the possibility open for the MC to escape. These though? The MC is dead, no doubt about it.
And then we get to Charun’s route, and the difference is jarring and right in your face from the start. The MC outright refuses to do anything related to finding new friends or hanging out with old ones. We’ve seen this before at the beginning of Boldir’s route, but that was more of a depression thing in general. This though is specifically a “FUCK FRIENDSHIP” message. And then the text slaps on screen, and by far the most important thing in the friendsims is shown.
The main character remembers and references Karako’s bad end, where they died. This should be outright impossible though, considering that they mentioned earlier that they befriended Karako and the fact that they are still alive! This point, right here, is where I realized:
The Friendsim protag is experiencing every single ending in every single route. Not only that, but they remember everything.
Upon realizing this, I tried to figure out why. I remember rumors going around that the MC could be connected to some sort of Time Aspect player, rewinding time to get the desired outcome and possibly even merging timelines (like we’ve seen in [S] COLLIDE with Dave and Terezi’s team attack). But I don’t think that’s the case. In fact, we already have a lead on who is doing this. We have since Act 1 of Hiveswap.
The puppet manipulator himself, Doc Scratch.
I know this sounds crazy, but for a moment, think about Doc Scratch’s character in the Homestuck story. He is a master manipulator, controlling both the Beta kids and SGRUB players into doing exactly what he wanted so he could ascend to becoming Lord English. He made Rose turn Grimdark, he tricked the Beta kids into creating the Green Sun, and had Sollux find and use the code for when the universe would end, summoning him into the multiverse. His entire character was manipulating others to set things into motion.
Now look back up at the Galekh picture, where the MC is prompted to recall what their home is like and how they got to Alternia. They don’t know why they did it. Sure it was referenced in Boldir’s route that they stole the spaceship and in Konyyl’s route it’s said that the MC wanted to escape Earth because it was a hellhole. But the inciting incident that led to stealing a god damned spaceship is never stated. It was almost as if they were blindly doing it for some reason.
Almost all of these friendsim volumes have that exact same unknown motivation in that friendship thing. I don’t know about you, but I think if I crash landed on an unknown planet with nothing but countless injuries, I don’t really think anyone’s first instinct would be to find a friend, no matter how lonely they were on Earth. It’s only after Boldir’s intervention that the MC begins to deviate from this motivation; trying to not get involved with Marsti, proving themself to themself in Karako’s route, stepping up to protect others without making a decision to do so in the first place and outright refusing to do the thing they wanted to do from the very start. It’s as if they only now came to their senses.
Did you notice how I called Boldir’s death an intervention? Did you notice that after Boldir’s death everything began to change? Did you notice that, despite literally dying, Boldir was almost content with doing so after giving her message to you despite how pointless it seemed? What Boldir said, about thinking about the past and how it led the MC to where they were then, that sparked everything. What Boldir did in the long run was intentional.
But this begs the question: how is Doc Scratch manipulating the MC? Throughout the first handful of volumes the MC doesn’t have a palmhusk after all, so there’s no way they have been contacted since landing. But I think there’s a more indirect answer: subliminal messaging. Through some unknown means, the MC is being sent messages on how to act and behave from the Doc. It sounds outlandish, but the proof has been right in front of us the whole time, every single time we boot up one of the Volumes.
White text.
What we saw after Boldir’s bad end was Doc Scratch’s message, complaining that he must do everything himself. The white text box that we see, is Doc Scratch’s subliminal messaging in the flesh, as he writes out your every move and translates those messages into thoughts. The entire 2nd person narration here was an illusion: it was actually first person. The end of Boldir’s route had the 2nd person structure break and for the first time, the narration is in first person perspective. Doc Scratch has revealed himself after being tricked by Boldir.
Another thing to note is that a lot of Friendsim takes place either before or during Act 1 of Hiveswap, (as confirmed by one of the devs). So when the text says “Must I do everything myself?”, this references what happens in Act 1, where Xefros receives the Scratchware protection program and traps the troll under rubble. The reason he does this is simple: with the help of Boldir, the MC is beginning to break free of Doc Scratch’s control.
So overall, here is what I’ve gathered and my theory about all of this:
Through some unknown method, Doc Scratch has been sending subliminal messages ever since they lived on Earth. He manipulated the MC to steal the spaceship and fly off into space, then causing the crash through some other means (such as manipulating one of the people building the spaceship to leave out certain parts to cause it to break down. I know this part is baseless but it’s the best I’ve got). Through these subliminal messages and other powers, the Doc has been manipulating the MC to do specific events and even crossover different timelines to lead to some sort of end goal that will show in Act 2 of Hiveswap. However since Boldir interfered and limited the manipulation, Doc Scratch had to resort to manipulating the main cast through the Scratchware program.
As for the Friendsim volumes, these most recent volumes are suggesting that something big is coming, and the events that happen in this story will directly cause what happens in Act 2. This not only would act as a sort of prologue to Act 2, but also give a reason to why Whatpumpkin is prioritizing finishing these before releasing any Hiveswap information. I’m not sure what might happen or what’s coming, but there is one thing we do know for sure about this whole situation.
He is already here.

















