Unity VFX Graph + Depthkit + Azure Kinect https://github.com/keijiro/DkvfxSketches
seen from China

seen from Malaysia
seen from China
seen from United States
seen from Austria
seen from Russia

seen from Malaysia
seen from United States
seen from United States
seen from Austria
seen from Mexico
seen from France
seen from United States
seen from China
seen from United States
seen from China

seen from United States

seen from Malaysia
seen from United States
seen from United States
Unity VFX Graph + Depthkit + Azure Kinect https://github.com/keijiro/DkvfxSketches
Khoros
Project from Segovan is a collection of captures featuring various dance performances using Depthkit and a Microsoft Kinect:
In this series of short video clips, I explore volumetric filmmaking applied to dance & choregraphy.
Using depthkit‘s volumetric video capture software, I re-shot, virtually, the various improvised performances, after they had been filmed. This allowed me to get much closer to the performers, to follow them around and ⁄ or to adjust or re-think the camera position and the camera movements.
More Here
Finally I got an Azure Kinect device. First of all, I'm trying it with the latest version of DepthKit.
Unity VFX Graph + Depthkit + Azure Kinect https://github.com/keijiro/DkvfxSketches
Testing Azure Kinect on my previous DepthKit + Unity VFX Graph workflow.
DepthKit + Unity VFX Graph
Depthkit + Unity VFX Graph
Depthkit + Unity VFX Graph