Quest Pro + VFX Graph https://github.com/keijiro/QuestTest
Cosmic Funnies
AnasAbdin
Game of Thrones Daily
Cosimo Galluzzi
KIROKAZE
dirt enthusiast
Three Goblin Art
h

❣ Chile in a Photography ❣

Love Begins
"I'm Dorothy Gale from Kansas"
ojovivo
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No title available

oozey mess
Show & Tell

roma★
taylor price
Not today Justin
TVSTRANGERTHINGS
seen from United Kingdom
seen from Sweden
seen from United States

seen from Indonesia
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States

seen from Switzerland

seen from United States
seen from United States

seen from United States
@radiumsoftware
Quest Pro + VFX Graph https://github.com/keijiro/QuestTest
https://github.com/keijiro/QuestTest
DIYing the home studio. I finished the floor and walls.
I rent a small apartment to build a home video studio.
I added a trigger action. https://github.com/keijiro/QuestTest
Okay. I learned how to capture higher bitrate/framerate videos.
I fixed some small issues. Now gaps are unnoticeable.
I added in-between frame interpolation for the particle emitter.
Trying to know the particle budget (16,384 particles)
Preparing the next tutorial video about material variants. You can inherit material properties from a parent material.
I finished the next video. This time it's not a tutorial but a mini postmortem about the Unite 2022 key art project made with Unity path tracer.
DualShock 4 gyro input with Unity Input System https://github.com/keijiro/GyroInputTest
I tried implementing DualShock 4 gyro support for Input System. I also implemented accelerometer-based gyro drift compensation. https://github.com/keijiro/GyroInputTest
Path tracing again. I should have bought a better GPU.
Procedural walk animation with Animation Rigging
Analog stick support
On-screen control for mobiles
WebGL support (desktop and mobile)
https://github.com/keijiro/CharacterRigTest
Procedural walk animation with Animation Rigging
+Animation amplitude control
+Head rotation delay
+Smoke VFX
https://github.com/keijiro/CharacterRigTest