I'm not dead. and holy shit, a bear isn't continuing. At least, not within the foreseeable future. The problem that sprang up is that I didn't really know how to iterate the puzzles further. Sure, push puzzles are push puzzles, but getting them beyond that. I had a few ideas on how to do them, but the implementation would not be worth the time spent on it.I'll keep the ideas I have in the back of my head (as well as on paper), should I ever find a need to revisit Miles. That said, I've returned to working on Nameless, and have been for the past two weeks or so. Been cranking out a lot of details and I've been fiddling with a few scripts, writing parts of my own for the game. Look forward to it! No screenshots as it's all in progress still.