We got three rooks so far! Betting if there is a last one it will be dwarf with daggers between Lucanis and ???

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We got three rooks so far! Betting if there is a last one it will be dwarf with daggers between Lucanis and ???
Curious thought. For those planning on playing all or multiple playthroughs to try out other or all romances, in what order are you considering if it's from most interest to least?
My list would look like this so far based on impressions and trivia tid bits:
Davrin
Lucanis Dellamorte
Lace Harding
Neve Gallus
Taash
Bellara Lutare
Emmrich Volkarin
Let me know your order in the tags, replies, or reblogsn please and thank you!
Love thinking about Brosca cause they always make me think 'what is an identity'. Hate thinking about Brosca cause they always make me think 'what is an identity'.
Dragon Age: Veilguard | The Ultimate Preview Summary ▪️Coming to PS5, Xbox Series X and PC in Fall 2024 ▪️Consoles: Quality and Performance modes (60FPS) ▪️Photo mode is confirmed ▪️Fully offline single player, no EA account linking, no micro-transactions' ▪️Play as a human, elf, dwarf, or Qunari ▪️Choose your backstory, 6 factions to choose from when you create your character, all with "deep roots in Thedas": Antivan Crows, Grey Wardens, Shadow Dragons, Veil Jumpers, Lords of Fortune, The Mourne Watch ▪️Each faction offers 3 distinct buffs each, like being able to hold an extra potion or do extra damage against certain enemies, and the odd reference in dialogue ▪️You can customize your Inquisitor from Dragon Age: Inquisition in the character creator and "make a few key decisions that will impact how The Veilguard begins" ▪️There are some "killer cameos" from past games that show up ▪️Warrior Class: Use a sword and shield or two handed weapon to send enemies flying ▪️Rogue Class: Utilizes quick movement and reflexes. You can wield a bow or dual swords with "powerful, precise strikes for lethal damage" ▪️Mage Class: Use magic to incinerate, freeze, electrocute and crush. Some cast from afar, while others prefer close quarters combat ▪️Each class also has 3 sub-specializations, such as duelist, saboteur, or veil ranger for the Rogue ▪️Classes also have unique 'resource system's, for example, the Rogue has "momentum", which builds up as you land consecutive hits, and each will always have a ranged option ▪️One Rogue momentum attack is a "hip fire" option we saw for the Rogue's bow, letting you pop off arrows from the waist ▪️Another momentum attack for the Warrior lets you lob your shield at enemies ▪️Quests are more handcrafted and mission based, curated with alternate paths, secrets to discover and optional content ▪️There are also open ended explorable areas ▪️Party size of 3 during combat, ala Mass Effect ▪️Combat is focused on real-time action, dodge, parry, counter, "sophisticated animation canceling and branching", using risk-reward charge attacks designed to break enemy armor layers ▪️Enemies have elemental weaknesses and resistances, and you can chain together elemental combos for extra damage ▪️One example is a squadmate using a gravity well attack to suck enemies in, another slowing them down, and the player then unleashing a big AOE attack ▪️You don't take direct control of companions like past Dragon Age games, but you can still pause and issues ability commands for you and your allies ▪️There is a hub area for the player like Skyhold and the Normandy, called The Lighthouse ▪️Companions can eventually start romancing other characters if you opt not to romance them Each companion also has unique missions tied to them that play into the larger story ▪️Nudity confirmed - romance scenes can get "a little spicy" ▪️"Incredibly deep" character creator: 5 categories including: Lineage, Appearance, Class, Faction, Playstyle ▪️Players can also choose different body sizes and shapes ▪️Dozens of hairstyles to choose from, with "individual strands of hair rendered separately and reacting quite remarkably to in-game physics", pulled from EA Sports ▪️Character creator lets you adjust the lighting so you can be sure your character looks good ▪️The team wanted to balance the look of the game with both light and darkness. "When everything is dark, nothing really feels dark. For this one, we really wanted to build that contrast again." ▪️Skill tree is "vast", you can also set up specific companions with certain kits, from tackling specific enemy types to being more of a supporting healer or flexible all-rounders ▪️There are tarot cards you go through during the character creation process that will let you choose decisions from past games to implement into Veilguard ▪️The team teases you may lose some characters during the story
Dragon Age: Veilguard | Skill Trees, RPG Systems, Classes
▪️Player cap at Level 50
▪️Confirmed: Bellara is a mage
▪️Base management returns (called "The Lighthouse" here)
▪️Game Director: "Incredibly deep" RPG progression, "if I were to contrast Mass Effect vs Dragon Age, for instance, I really view Mass Effect as an ARPG. Big action, minor RPG. We're almost the total inverse of that"
▪️"Enormous" skill tree web that is bespoke for each class
▪️Skill tree web is a bit similar to FFX's Sphere Grid, players start in the center of it, and work outwards towards specializations they want
▪️Example: Warriors can pump skill points into something more defense oriented, weapons oriented or abilities
▪️Warrior Specializations: Reaper (can lifesteal, "freaky" powers), Slayer ("wield the biggest blades"), Champion (tank)
▪️The origin you select at the start can net you bonuses like extra dialogue options or stat boosts (ex: Shadow Dragons deal extra damage to Venatori blood cultists)
▪️Skills are unique per class, every level nets a skill point + other activities to get points
▪️Where other RPGs might see players invest all their skill points to reach a specialization, the team wanted players here to reach specializations about mid-game, and "then you can really branch out"
▪️Each companion has 5 core abilities, each with their own skill trees that players can customize (lower cooldowns, add additional effects, etc)
▪️Elemental mechanics are very important (ice, fire, electricity, etc)
▪️Each companion also has unique abilities that are tied specifically to them (Neve has ice powers, for example)
For more:
https://rpgsite.net/interview/1595
rockpapershotgun.com/the-first-45-m
Dragon Age: The Veilguard Developers On Core Pillars & Lessons Learned
Dragon Age: Veilguard | New Details
▪️6 factions to choose from when you create your character, all with "deep roots in Thedas": Antivan Crows, Gray Wardens, Shadow Dragons and more
▪️You can customize your Inquisitor from Dragon Age: Inquisition in the character creator and "make a few key decisions that will impact how The Veilguard begins"
▪️Confirmed: Scout Harding is a romance option.