devlog 2: a game for lesbians of colour?
so. when I say this is a game for lesbians of colour, immediately it feels kind of like i've shot this game in the foot. i wanna talk about that.
the experiences of lesbians of colour are infinite, ever changing across time and space, and delectably unstable. and i think maybe it's possible to reflect that in this game with a strong sense of self awareness- a refusal to make all encompassing statements or claim that this story is in anyway universal. i don't want Ponch: Cyberspace Investigator to be a story that me, Jay, and our collaborators convey in a singular, static channel. rather, we want to write something conversational- that listens before it speaks. that takes new thoughts into consideration during every stage of development, and beyond.
when I say this is a game for lesbians of colour, i do not want to diminish our vast experiences into a singular narrative, especially one that is mostly a critique on U.S imperialism.
when i say this is a game for lesbians of colour, i want to welcome the infinite perspectives of any lesbian of colour in existence that sees this, and that wants to say something.
i welcome your criticisms, thoughts, opinions. your wonderment, excitement, and joy. your anger and disdain. this game will listen, and will change with what it hears from you.
we are wholly committed to creating an experience that will center your avatar and her allies as powerful, strange individuals with agency, power, and conviction.
if you're out there, thanks for reading this. it means the world.
best of luck, and wish you well!
-jude (below is some concept art)
















