ponch: cyberspace investigator game demo
hi there! my pals and i are working on a 2.5d cybernoir game about lesbians. check out a little demo here!
https://gardenrobot.itch.io/ponch-cyberspace-investigator
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ponch: cyberspace investigator game demo
hi there! my pals and i are working on a 2.5d cybernoir game about lesbians. check out a little demo here!
https://gardenrobot.itch.io/ponch-cyberspace-investigator
devlog 3: burn out and fear
it’s been a long time since i’ve posted on here, and i definitely want to change that. i’ve always felt documenting the process of making a game is the most important part of making one, but ohhhh how i’ve dropped the ball on that. there’s a lot that’s happened since september, but i’m gonna do my best to cut to the chase, get less precious about writing, and make better habits moving forward. one thing though: a really great person named KT joined our team in november, and she is the perfect fit. above: (she also implemented this cool interactive desktop display in our game, which acts as a sort of menu and inventory.)
alright ok, to the chase now! i usually try to title this with the first thing that pops into my head when i sit down to reflect. and this title is a little ironic, considering that... well, i think me and the team are really proud of what we’ve been making. but how i’d be lying if i said we aren’t constantly terrified for the future. it’s tough to spend so much time making something, with the fears that: >no one will see it >no one will enjoy playing it >in a few months, we might not have the money to continue working on this as much as we want to this is the first time in my life i have invested so much of my heart into a game, and also into a team. but we need to think about how we’re going to eat/pay rent/survive - classic person shit. also like, god! how much time we spend writing ideas on a white board, erasing them, tackling “chicken or the egg” design problems on an idea i first had over years ago. it’s a lot, and it’s more than worth it. i just hope we will see out Ponch: Cyberspace Investigator to the end, and beyond that. this week, we’ve taken a small step back from the unity project to do paper prototypes of some puzzles. i think i also want to put in some more effort to post videos of what the game looks like so far, and some other experimental things we’ve done. maybe music too? oh, we also have a very cool build with an opening cutscene, but we’re gonna talk a bit more about how we want to show it publicly. thanks for reading. it means the world! best of luck, wish you well! -jude
devlog 2: a game for lesbians of colour?
so. when I say this is a game for lesbians of colour, immediately it feels kind of like i've shot this game in the foot. i wanna talk about that.
the experiences of lesbians of colour are infinite, ever changing across time and space, and delectably unstable. and i think maybe it's possible to reflect that in this game with a strong sense of self awareness- a refusal to make all encompassing statements or claim that this story is in anyway universal. i don't want Ponch: Cyberspace Investigator to be a story that me, Jay, and our collaborators convey in a singular, static channel. rather, we want to write something conversational- that listens before it speaks. that takes new thoughts into consideration during every stage of development, and beyond.
when I say this is a game for lesbians of colour, i do not want to diminish our vast experiences into a singular narrative, especially one that is mostly a critique on U.S imperialism.
when i say this is a game for lesbians of colour, i want to welcome the infinite perspectives of any lesbian of colour in existence that sees this, and that wants to say something.
i welcome your criticisms, thoughts, opinions. your wonderment, excitement, and joy. your anger and disdain. this game will listen, and will change with what it hears from you.
we are wholly committed to creating an experience that will center your avatar and her allies as powerful, strange individuals with agency, power, and conviction.
if you're out there, thanks for reading this. it means the world.
best of luck, and wish you well!
-jude (below is some concept art)
devlog 1: a lesbian cybernoir game
hi there! this is the beginning of a series of "devlogs" i'm going to write to keep track of my progress on a lesbian cybernoir game called Ponch: Cyberspace Investigator. this is a game by a lesbian of colour (me), for lesbians of colour. it follows the life of a woman named Ponch, and her experiences running an illegal investigative practice in an otherworldly post-capitalist dystopia called CITYB. she's also a member of a hacktivist group, but more on that later. you can check out some visuals and audio stuff here! i put "devlogs" in quotes because these posts will probably be more like diary entries. i think all aspects of an artist's/developers life are important to track alongside a game's progress, sometimes maybe more so. there is a risk of this coming across a bit self involved, but i've decided to allow myself the space to do that. i mean for one, this game celebrates self-involved lesbians. and two, i’m hoping these devlogs will help me stay a bit more lucid; perhaps i can find something inspiring here a few years down the line. these will probably start with lots on my personal life, hope it's not too boring! over time, as i get into a working rhythm, i'll transition into a fun and flirty balance of Ponch + life stuff. i will start with Ponch: Cyberspace Investigator, though. Ponch is the main character, and a lot of the game is about her life. but the larger story surrounds her involvement in the Bit Masks- a lesbian hacktivist group that can literally transport themselves into cyberspace. in order to access this power they have to live off the grid in a very internet-oriented society, and can only survive by earning money through crime. and while crime allows some more room for resistance, everything is so deeply connected. as a result, they often find themselves in positions where they're at risk of supporting the very system they're trying to destroy. so we'll get to see all the funny, dirty, courageous, messy, inspiring, and unabashedly dyke-y ways that they overcome this. it plays kind of like ace attorney, but with a larger emphasis on exploration. there’s also some cool/weird platformer puzzles that mess with 2d and 3d perspective depending on when you jump in and out of cyberspace. this game has technically been in the works since 2017. but i was struggling a lot with mental illness and an unchecked disability. meaning, instead of a game, i had generated hundreds of pages of notes, scribbles, doodles, character names, world building details, etc. for years, anytime something hit me, i typed it out on my phone, doodled in loose paint tool sai files, word vomited on various, scattered google docs. it was really depressing. i had all of this stuff but i felt like there was no core. once i got the help i needed (in february 2020), i realized i was the one constant. every little detail still managed to stick in my head- i had been thinking about it so much, it was like i didnt need my notes to remind me of anything. but once i was at a place in my life where i could finally remember to eat, i knew that i needed to get organized if i wanted this game to make sense to people other than myself. the pandemic aligned with the moment i got the medication i needed, and i had so much time on my hands. i spent 10 hours a day for a few months building level prototypes, animating, writing, making music, the whole lot. i felt reborn again? this energy followed me into the first year of my masters program- and it made sense that Ponch would be my thesis. strangely, this last year was the most healing year of my life. in one way at least. my girlfriend of 5 years broke up with me in february? something like that. it was really messy and i still find myself confused, hurt, lost, and more. i hadn't seen her in 11 months when she broke up with me- because of the pandemic. i still don't really know what to make of it all. though i’m confused, i’ve healed under the hood. i’ve been focusing on all the things that have been making it easier to get up in the morning. Jay (an incredible person who joined this project a few months back), loving friends, inspiring colleagues, a fulfilling job, and i'm living in *cue brooklyn accent* new yawk freakin' city BAY-BEEEEEE being in this city- being able to meet lots of (hilarious and supportive) new friends and going on some nice dates- being able to feel like a person again- has made me want to keep creating things. and i’m in a place now where i want to write about my feelings. here we are. below are some screenshots of the game thus far. if you're out there, i can’t tell you how thankful i am that you read this. and i hope to create something that resonates with you. best of luck, wish you well! -jude