Dexlabs and Mandark Industries scientists during the Battle of Tech Square:

seen from Brazil

seen from United States
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seen from Italy

seen from United States
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seen from United States
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seen from United States
seen from Brazil

seen from Netherlands
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seen from Malaysia
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seen from Indonesia
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seen from Switzerland
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seen from Singapore
Dexlabs and Mandark Industries scientists during the Battle of Tech Square:
FusionFall Headcanons: Dexbots and Mandroids
Don’t be surprised if, as you attempt to make one purchase on one side of Tech Square, a robot from the opposing company zips over to try to lure you into buying something from them instead. The Dexbots and Mandroids rival against each other as much as their creators and the scientists that work with them do. If you don’t want them bothering you with their competition every visit, you might be better off just picking a side.
I’m thinking about doing some larger comics for FusionFall (more like minisodes, really), so for story purposes, I’m putting down some ideas and headcanons regarding Nanos. Check it out below the cut if you’re interested:
Using Fusion Matter alone, Nanos could only be synthesized into creatures similar to Fuse’s monsters. However, by combining it with Imaginary Energy (IE), the effects of Fusion Matter are offset, making the Nanos independent of Fuse’s influence and allowing them to quickly establish a bond with the individual whose IE is used.
IE also affects a Nanos’ initial personality. Rather than inherit all traits of the hero/villain they’re modeled from, Nanos may also exhibit some similarities to their IE donors. This use of personalities as basic templates makes them differ from many imaginary friends, who can instead take on the specifically desired personality traits of their creators/traits for their creators to benefit from.
A Nano’s creation gives them a state of mind similar to that of their model hero/villain. Despite this, they’ll often exhibit child-like tendencies. Whether it is because of their actual age, because of the effects of IE, or both is debatable.
Some of the Nanos have shown an inclination to naturally draw energy from their IE donor’s essence. As a safety precaution, the donor can take no more than three Nanos with them at a time while on missions.
Individuals show separate capacities for their use of IE. Some can easily create Nanos independently so long as they have enough Fusion Matter and the proper equipment: Others require the use of the Great Machine to help Nanos manifest. At large, however, a person’s use of IE is often random and unstable. While a person can “train” their abilities to certain degrees, it’s highly unrecommended to attempt to physically manifest anything using IE without some means of stabilizing the creation. The slightest problem can have serious consequences. In the case of Nano’s specifically, it can make them weak or physically unstable.
Nano Stations allow IE donors to change out their Nanos while in the field often by two means. First, the Nanos can be transferred to/from a specific location (such as Dexlabs or someone’s residence). Second, a Nano can be transferred to/from a simulated environment while under the care of Dexbot operators.
Similarly, IE donors may carry Nano Transporters that basically act as Pokeballs with them in the field. This allows the Nanos to conserve their energy for battle, but also to protect them.
ROBOTS OR DINOSAURS?
I’d rather take a friendly robot…
Then a not so friendly dinosaur…